Karma ShopThink of a mix of Game Maker And Visual Studio
69 Replies - 3470 Views - Last Post: 17 October 2009 - 11:39 AM
#1
Karma Shop
Posted 20 August 2009 - 11:07 AM
The syntax for KSL is still be determined, if you wan to have a say in the syntax go the article "new language?" in the game programing forum.
Replies To: Karma Shop
#2
Re: Karma Shop
Posted 20 August 2009 - 01:33 PM
What's the base language you are creating this out of?
#3
Re: Karma Shop
Posted 21 August 2009 - 08:16 AM
modi123_1, on 20 Aug, 2009 - 12:33 PM, said:
What's the base language you are creating this out of?
The is based off of C#, but has some aspects included in GML, called KSL. There are rooms like in game maker and you make the sprites and objects and place them in the room, but after that you right click on the things in the room and options will appear for example...
Left Click
Right Click
Keyboard Press
Keyboard Release
ect...
You then click on an option and it will open up a tab like in visual studio to write the code, if you were to click left click in the options a tab would come up with some of the code already done, saying if left click were to happen and then you just fill in the rest, get it?
#4
Re: Karma Shop
Posted 21 August 2009 - 08:41 AM
#5
Re: Karma Shop
Posted 21 August 2009 - 09:49 AM
not exactly, it would be larger and more flexible then that, there is a lot to it i am leaving out cuz it would take forever to write, we already have the main GUI designed.
#6
Re: Karma Shop
Posted 21 August 2009 - 11:23 AM
#7
Re: Karma Shop
Posted 21 August 2009 - 12:55 PM
#8
Re: Karma Shop
Posted 22 August 2009 - 09:44 AM
No, RPG maker sucks, this will be much better than that
#9
Re: Karma Shop
Posted 23 August 2009 - 12:21 PM
#10
Re: Karma Shop
Posted 24 August 2009 - 11:43 AM
i suppose you could compare it to RPG maker, but dont get any idea that it is like that, rpg maker is to limited
#11
Re: Karma Shop
Posted 24 August 2009 - 11:49 AM
#12
Re: Karma Shop
Posted 27 August 2009 - 09:20 AM
One of the movies is called "Gamer" and the other is called "Surrogates" but I had the idea first.
#13
Re: Karma Shop
Posted 27 August 2009 - 10:34 AM
i dont think the producers took ur idea, ive thought of that idea before to, plus i doubt they know you. ur idea is intresting, people will be able to do that but it wont be a "feature". It would just be something you could do if you wanted.
#14
Re: Karma Shop
Posted 27 August 2009 - 01:05 PM
You say people will be able to do it but it won't be a feature. What does this mean?
#15
Re: Karma Shop
Posted 28 August 2009 - 07:45 AM
you could do that if you really wanted to, but you would have to know alot about brains and you would have to master the code 100%.
There is so much about Karma Shop, so some things wont be considered a "feature". For example, labeling a boolean value is something you can do in 99% of languages, but it isnt considered a "feature", just becuase you can program a game doesnt mean that programing a game is a "feature". Get it?
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