Karma Shop

Think of a mix of Game Maker And Visual Studio

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#1 Theaegd  Icon User is offline

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Karma Shop

Posted 20 August 2009 - 11:07 AM

Karma Shop is still being deigned but the main idea is compiler for its on code KSL. It will look and work like Game Maker and Visual Studio. It will have a built in audio and image editor. Audio editor will be like Audacity. It will have the best of all programs, and will be user freindly for beginers and will also be expansive enough for profesionals.
The syntax for KSL is still be determined, if you wan to have a say in the syntax go the article "new language?" in the game programing forum.

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#2 modi123_1  Icon User is offline

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Re: Karma Shop

Posted 20 August 2009 - 01:33 PM

Okay is this some sort of language replacement for something like XNA or is this a more drag and drop thing like 'game maker'?

What's the base language you are creating this out of?
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#3 Theaegd  Icon User is offline

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Re: Karma Shop

Posted 21 August 2009 - 08:16 AM

View Postmodi123_1, on 20 Aug, 2009 - 12:33 PM, said:

Okay is this some sort of language replacement for something like XNA or is this a more drag and drop thing like 'game maker'?

What's the base language you are creating this out of?

The is based off of C#, but has some aspects included in GML, called KSL. There are rooms like in game maker and you make the sprites and objects and place them in the room, but after that you right click on the things in the room and options will appear for example...
Left Click
Right Click
Keyboard Press
Keyboard Release
ect...
You then click on an option and it will open up a tab like in visual studio to write the code, if you were to click left click in the options a tab would come up with some of the code already done, saying if left click were to happen and then you just fill in the rest, get it?
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#4 modi123_1  Icon User is offline

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Re: Karma Shop

Posted 21 August 2009 - 08:41 AM

Sooooo you are building something like the neverwinter nights level maker? Okay. Gotcha.
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#5 Theaegd  Icon User is offline

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Re: Karma Shop

Posted 21 August 2009 - 09:49 AM

@modi123_1
not exactly, it would be larger and more flexible then that, there is a lot to it i am leaving out cuz it would take forever to write, we already have the main GUI designed.
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#6 modi123_1  Icon User is offline

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Re: Karma Shop

Posted 21 August 2009 - 11:23 AM

Okay.. do you have a website with it all laid out?
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#7 NeoTifa  Icon User is online

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Re: Karma Shop

Posted 21 August 2009 - 12:55 PM

View PostTheaegd, on 21 Aug, 2009 - 08:49 AM, said:

@modi123_1
not exactly, it would be larger and more flexible then that, there is a lot to it i am leaving out cuz it would take forever to write, we already have the main GUI designed.



... or so you hope :P Good luck with that, though. Like RPG maker?
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#8 Theaegd  Icon User is offline

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Re: Karma Shop

Posted 22 August 2009 - 09:44 AM

@NeoTifa
No, RPG maker sucks, this will be much better than that
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#9 NeoTifa  Icon User is online

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Re: Karma Shop

Posted 23 August 2009 - 12:21 PM

But that's sorta the basic concept, right?
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#10 Theaegd  Icon User is offline

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Re: Karma Shop

Posted 24 August 2009 - 11:43 AM

@NeoTifa
i suppose you could compare it to RPG maker, but dont get any idea that it is like that, rpg maker is to limited
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#11 NeoTifa  Icon User is online

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Re: Karma Shop

Posted 24 August 2009 - 11:49 AM

This is probably gonna take a really long time. I would suggest only doing bits at a time and adding add-on packages/new versions later on. This is how a lot of projects never get finished. They get overwhelmed. :)
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#12 ForcedSterilizationsForAll  Icon User is offline

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Re: Karma Shop

Posted 27 August 2009 - 09:20 AM

I also have an idea. It's kind of like this, only when you drop your avatar in the "room" it will control a "robotic android" somewhere else. So if I push the jump button, the thing will jump. I'm really annoyed that they've stolen my idea and made two movies about it that have yet to be released.

One of the movies is called "Gamer" and the other is called "Surrogates" but I had the idea first.
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#13 Theaegd  Icon User is offline

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Re: Karma Shop

Posted 27 August 2009 - 10:34 AM

@ForcedSterilizationsForAll

i dont think the producers took ur idea, ive thought of that idea before to, plus i doubt they know you. ur idea is intresting, people will be able to do that but it wont be a "feature". It would just be something you could do if you wanted.
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#14 ForcedSterilizationsForAll  Icon User is offline

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Re: Karma Shop

Posted 27 August 2009 - 01:05 PM

So I could have it link to a chip I've implanted into my dog's brain to make him bark on command by sending a signal to the chip all via your program?

You say people will be able to do it but it won't be a feature. What does this mean?
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#15 Theaegd  Icon User is offline

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Re: Karma Shop

Posted 28 August 2009 - 07:45 AM

@ForcedSterilizationsForAll
you could do that if you really wanted to, but you would have to know alot about brains and you would have to master the code 100%.
There is so much about Karma Shop, so some things wont be considered a "feature". For example, labeling a boolean value is something you can do in 99% of languages, but it isnt considered a "feature", just becuase you can program a game doesnt mean that programing a game is a "feature". Get it?
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