Team Request--Ultzerian Dawn Rts Game Development

Help Needed (Serious Game Developers Preferred)

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4 Replies - 1295 Views - Last Post: 22 October 2009 - 04:09 PM

#1 ui_dsa  Icon User is offline

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Team Request--Ultzerian Dawn Rts Game Development

Posted 19 October 2009 - 04:52 PM

Game Title: Ultzer Wars: Ultzerian Dawn
Genre: RTS (Real-Time Strategy)
Method of Programming-Game Maker 6.1A Registered (Will change to GM7 Registered if I get enough requests)

Current Features:

Solid, firm engine with no errors; has been tested thoroughly

Movement and Waypoint System

Command and Conquer Style Interface (Left-click to select/move units, right-click to deselect units)

Planned Features:

Over 20 missions

Ability for units to gain different levels of veterancy

Two Sides with DIFFERENT units, which are balanced

Over 30 units, structures, and upgrades

Can play online with up to 4 players

Will be of commercial quality (hopefully) and good enough to be featured on Yoyogames :)

Screenshot of Demo:

Posted Image

Download Demo:

Download the demo

As of now, I have decided that I cannot make this game myself, and finish it within a decent amount of time.

Therefore, I need your help.

Of course, anyone can contribute by giving helpful advice and testing the game, but I am looking mostly for the following:

Programmers:

I am looking for programmers who have at least one year of experience in GML coding to complete the game.

Level Designers:

Level Designers must be able to design intricate levels that the testers will review. The level designers will then create their levels.

We will probably use a level editor to help the game become more easily pieced together.

Writers:

Writes should be able to write concise, clear mission briefings, and/or create dialog for the game(have not decided yet if this will be included or not).

Testers:

Testers should be able to review the game and provide helpful comments to improve it.

Quality Standards:

To get an idea of the level of quality that I want to be in this game, look at the information documents that I have created so far:

Strategy

Story

Leadership/Planets

Units/Structures/Upgrades

How much time/work is involved:

Well, I can't really say exactly how much time will be involved at this point, but you can look at this Gantt Chart for more details. (A good estimate would be 5-6 months)

What do I hope to accomplish with this?

Right now, the best RTS Game on Yoyogames is Earth Vs. Mars, due to its simplicity and reliability. However, you cannot even order units to move in it, and there is only one campaign mode on it. True, there are other games like System Lord available, but they are all unreliable and have engines that cannot be used for making serious games.

I want to see more Game Maker RTSes that have all the features of Command and Conquer Games, are finished, and can be made in a sensible amount of time (2-4 months) by a single person.

When I finish this RTS game, I plan on making a comprehensive RTS Tutorial and Engine for programmers to work off of. This will make it much easier for them to make good RTS games.

Credit:

Credit will be given in the 'Credits' section of the game to all who help.

Sorry, but I can't afford to pay anyone for working on this project.

If you are interested in helping, or if you want more information, you can post in this (click for link) topic, or you can post in this topic.

Thanks in advance for your help,
GhostA5 Games

This post has been edited by ui_dsa: 19 October 2009 - 08:52 PM


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#2 Theaegd  Icon User is offline

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Re: Team Request--Ultzerian Dawn Rts Game Development

Posted 20 October 2009 - 01:15 PM

You say you are looking for serious game developers? i thought it might be intresting until I saw a little detail. GAME MAKER. Really? Game Maker?? Listen, game maker is ok if your just starting out in game programing but profesional programming and game maker do not mix.
I do know a little GML but I dont plan on using it ever again. If your looking for something serious try XNA and C#.
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#3 ui_dsa  Icon User is offline

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Re: Team Request--Ultzerian Dawn Rts Game Development

Posted 21 October 2009 - 08:04 PM

All right then, I will learn C++, and recompile the entire engine with it.
It'll be far more efficient that way, and I might be able to convert it to Mac/Linux that way.

This post has been edited by ui_dsa: 21 October 2009 - 08:04 PM

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#4 s3thst4  Icon User is offline

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Re: Team Request--Ultzerian Dawn Rts Game Development

Posted 21 October 2009 - 10:09 PM

View Postui_dsa, on 21 Oct, 2009 - 07:04 PM, said:

All right then, I will learn C++, and recompile the entire engine with it.

LOL!
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#5 Raynes  Icon User is offline

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Re: Team Request--Ultzerian Dawn Rts Game Development

Posted 22 October 2009 - 04:09 PM

I stopped reading at "Game Maker".
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