Genre: RTS (Real-Time Strategy)
Method of Programming-Game Maker 6.1A Registered (Will change to GM7 Registered if I get enough requests)
Solid, firm engine with no errors; has been tested thoroughly
Movement and Waypoint System
Command and Conquer Style Interface (Left-click to select/move units, right-click to deselect units)
Over 20 missions
Ability for units to gain different levels of veterancy
Two Sides with DIFFERENT units, which are balanced
Over 30 units, structures, and upgrades
Can play online with up to 4 players
Will be of commercial quality (hopefully) and good enough to be featured on Yoyogames
Screenshot of Demo:
Download the demo
As of now, I have decided that I cannot make this game myself, and finish it within a decent amount of time.
Therefore, I need your help.
Of course, anyone can contribute by giving helpful advice and testing the game, but I am looking mostly for the following:
I am looking for programmers who have at least one year of experience in GML coding to complete the game.
Level Designers must be able to design intricate levels that the testers will review. The level designers will then create their levels.
We will probably use a level editor to help the game become more easily pieced together.
Writes should be able to write concise, clear mission briefings, and/or create dialog for the game(have not decided yet if this will be included or not).
Testers should be able to review the game and provide helpful comments to improve it.
To get an idea of the level of quality that I want to be in this game, look at the information documents that I have created so far:
How much time/work is involved:
Well, I can't really say exactly how much time will be involved at this point, but you can look at this Gantt Chart for more details. (A good estimate would be 5-6 months)
What do I hope to accomplish with this?
Right now, the best RTS Game on Yoyogames is Earth Vs. Mars, due to its simplicity and reliability. However, you cannot even order units to move in it, and there is only one campaign mode on it. True, there are other games like System Lord available, but they are all unreliable and have engines that cannot be used for making serious games.
I want to see more Game Maker RTSes that have all the features of Command and Conquer Games, are finished, and can be made in a sensible amount of time (2-4 months) by a single person.
When I finish this RTS game, I plan on making a comprehensive RTS Tutorial and Engine for programmers to work off of. This will make it much easier for them to make good RTS games.
Credit will be given in the 'Credits' section of the game to all who help.
Sorry, but I can't afford to pay anyone for working on this project.
If you are interested in helping, or if you want more information, you can post in this (click for link) topic, or you can post in this topic.
Thanks in advance for your help,
This post has been edited by ui_dsa: 19 October 2009 - 08:52 PM