Writing gamesI am interesting in writing code for games.
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10 Replies - 1509 Views - Last Post: 02 November 2009 - 07:00 PM
#1
Writing games
Posted 30 October 2009 - 02:48 PM
I have studied C++ and Javascript and Visual Basic so I am curious what is the best language to write games in. Thanks Earl
Replies To: Writing games
#4
Re: Writing games
Posted 30 October 2009 - 05:15 PM
There really never is a "best" language. C++ is the industry standard when it comes to writing games though. To get going quickly I would recommend C# with XNA.
Also, off to game programming.
Also, off to game programming.
#5
Re: Writing games
Posted 31 October 2009 - 03:22 AM
#6
Re: Writing games
Posted 31 October 2009 - 08:51 AM
yeah C# and XNA are the way to go
#7
Re: Writing games
Posted 31 October 2009 - 10:37 AM
#8
Re: Writing games
Posted 31 October 2009 - 02:20 PM
cross platform is the only thing holding XNA back.
other than that it truly is the best, its syntax is simpler, it is quite efficient (unlike most uneducated hype says) and the XNA framework has many useful things that make it best for games.
i probably spelt things wrong again... deal with it
other than that it truly is the best, its syntax is simpler, it is quite efficient (unlike most uneducated hype says) and the XNA framework has many useful things that make it best for games.
i probably spelt things wrong again... deal with it
#9
Re: Writing games
Posted 31 October 2009 - 06:56 PM
If you're interested in game programming with Java (by any chance), I recommend taking a look at Slick2D. Not as many features as XNA but it is cross-platform and much more open.
Java3d is very interesting as well, as is Project Darkstar. Doesn't seem like many games are being developed with Java, but that could certainly change in the future.
Java3d is very interesting as well, as is Project Darkstar. Doesn't seem like many games are being developed with Java, but that could certainly change in the future.
#10
Re: Writing games
Posted 02 November 2009 - 04:21 PM
#11
Re: Writing games
Posted 02 November 2009 - 07:00 PM
I heard that about 99% of games are made in C++. I think C++ is all you'll need because most of the APIs/Libraries used to make games are written in either C or C++ (DirectX, OpenGL, SDL, Allegro, DarkGDK, etc.). Since you already know C++, you should be comfortable learning any of the APIs/Libraries i mentioned.
Also, XNA looks cool too, but it's made for Windows and Xbox stuff. I don't know much about it, but the book at Barnes and Nobles looked pretty nice
== Edit: Some Tutorial Links, just to help
==
DirectX - Mainly for Windows things both 2D and 3D graphics
http://www.directxtutorial.com/
OpenGL - platform independent mainly 3D easier than directX
http://sabia.tic.udc...GLTutorial.html
SDL - platform independent mostly 2D
http://lazyfoo.net/S...rials/index.php
Allegro - platform independent only 2D
http://www.loomsoft....lltut_index.htm
DarkGDK - works with DirectX
http://spitzenpopper...-tutorials.html
Also, XNA looks cool too, but it's made for Windows and Xbox stuff. I don't know much about it, but the book at Barnes and Nobles looked pretty nice
== Edit: Some Tutorial Links, just to help
DirectX - Mainly for Windows things both 2D and 3D graphics
http://www.directxtutorial.com/
OpenGL - platform independent mainly 3D easier than directX
http://sabia.tic.udc...GLTutorial.html
SDL - platform independent mostly 2D
http://lazyfoo.net/S...rials/index.php
Allegro - platform independent only 2D
http://www.loomsoft....lltut_index.htm
DarkGDK - works with DirectX
http://spitzenpopper...-tutorials.html
This post has been edited by iphoneorange: 02 November 2009 - 07:08 PM
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