Drawing graphics with what JAVA gives me isn't powerfull enough for good video games. It's so slow!!!
It's like wading through Jello!
My question is, is there any way to gain access to OpenGL or DirectX interfaces within JAVA? An applet that has graphical power will be amazing but it seems impossible...
Any clue?
It's like wading through Jello...Help with graphics for JAVA apps please!
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11 Replies - 1955 Views - Last Post: 05 January 2006 - 08:55 AM
Replies To: It's like wading through Jello...
#2
Re: It's like wading through Jello...
Posted 02 January 2006 - 10:21 AM
#3
Re: It's like wading through Jello...
Posted 02 January 2006 - 02:17 PM
Well, That explains that!
#4
Re: It's like wading through Jello...
Posted 02 January 2006 - 03:02 PM
pfristoe, on 2 Jan, 2006 - 03:14 PM, said:
Well, That explains that!
Are you just posting to raise your post numbers?
Oh well, me too!
BTW, thanks, I look into it later but stuff like that will work for me once I figure out the j3d stuff.
This post has been edited by WolfCoder: 02 January 2006 - 03:04 PM
#6
Re: It's like wading through Jello...
Posted 02 January 2006 - 04:52 PM
Nice, 1lacca...I was just reading an article about lwjgl...specifically about how they've been able to speed performance and overhead by stripping out a lot of the methods that would be specific to C programming...it was pretty interesting.
Have you worked with it?
Have you worked with it?
#7
Re: It's like wading through Jello...
Posted 02 January 2006 - 06:56 PM
I don't have to wade through Jello anymore! But it does seem like a complicated thing to play with...
#8
Re: It's like wading through Jello...
Posted 02 January 2006 - 09:46 PM
Yeah, I wrote some applications with it, and it was a nice experience. Good documentation and sample applications, it is easy to get started on a lazy afternoon jsut for fun. As I haven't written any really demanding things, I can't comment on performance, but I know a Java advocate claiming Jake2 ( Java port of Quake 2) running faster than the original Quake2 - the strange thing is that even their homepage doesn't claim 100% performance of the original, so maybe somebody was overenthusiastic
#9
Re: It's like wading through Jello...
Posted 03 January 2006 - 07:03 AM
Nifty! That's going in my bookmarks. I played Jake2 and it seemed a bit slower than the original, but it was very smooth. But it kept crashing at a certain point in the first level so I was not able to play it very long.
#10
Re: It's like wading through Jello...
Posted 03 January 2006 - 11:34 AM
Getting Quake 2 to even run in JAVA seems amazing.
#11
Re: It's like wading through Jello...
Posted 03 January 2006 - 11:58 AM
Well, what is amazing is that there are 2 ports of Quake3 on Symbian in OpenGL ES - at least two firms announced it lately! At least for me it is real pain to develop for that platform (I am using Nokia's Series 60 SDK). So kudos to everyone if they succeed. Anyway I didn't write it to lessen the achievments of the Jake authors, they did a good job too!
#12
Re: It's like wading through Jello...
Posted 05 January 2006 - 08:55 AM
Yeah it is amazing, it was a special game engine they created to run quake and quake modules.
I guess they rewrote it
Very impressive thing to do really, because the source code the the quake engine is probably over 1,000,000 lines of C scripting. Thats a reason why the game is one of the highest rated, because the graphics are intense.
Quote
Bytonic Software has released their open-source (GPL'd) Java port of the Quake2 game engine, Jake2 v0.9.1.
I guess they rewrote it
Very impressive thing to do really, because the source code the the quake engine is probably over 1,000,000 lines of C scripting. Thats a reason why the game is one of the highest rated, because the graphics are intense.
This post has been edited by Wizzy: 05 January 2006 - 08:56 AM
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