- I'm MUCH more comfortable programming in Java than C/C++
- Java has more built in features (Images, Sound, Utilities, ect)
- Java is entirely platform-independent (if coded right)
I know C/C++ is platform-independent, to an extent, and that Game Programming is primarily done in those languages, but I'm a non-conformist.
I'm very confident with my programming skills, and don't have trouble grasping new concepts. I've written a couple small games (Tetris, Pong, Asteroids, Battleship) in small groups, and on my own. Now, I want to write a larger game, and my own engine to go along with it. Here's what I know has to be in the engine:
1) Resource Loader (Images, Sounds, Save States, ect)
2) Frame Rate calculator
3) Drawing Methods
4) Class Abstractions
5) Interfaces
I'm sure that I'm missing quite a few important items, if I am, can you please point them out? Thanks! =)

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