Currently for XNA stuff Iíve just got the non-editable version of my Machine Runner game accepted by Desura, although it isnít up yet Ė Iím currently looking at producing a level-editor included version of this.
Iím currently mostly working on a bouncing ball physics based puzzle game, called Particumental, this may also get a phone version as it would be relatively simple to convert.
Iíve also been working, on and off, on a 2D side-on adventure type game called One day of Summer for the past six months or so. After Particumental is finished I plan to devote much more time to this one.
And thatís what Iím up to just now Ė when boring real-work programming doesnít get in the wayÖ
63 Replies - 40663 Views - Last Post: 04 May 2014 - 07:02 AM
Re: XNA Game Programmer Roll Call
Posted 04 May 2014 - 07:02 AM
You could class me as an XNA programmer if you wanted to... When I find a new toy to play with I like to start off by making something big to teach myself all the details straight off, so I'm looking at turning a multipath book I wrote (poorly) when I was little into a (hopefully much better) 2D tile game.