XNA Game Programmer Roll Call

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63 Replies - 40012 Views - Last Post: 04 May 2014 - 07:02 AM

#61 garryg68  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 31 December 2013 - 08:29 AM

Currently for XNA stuff Iíve just got the non-editable version of my Machine Runner game accepted by Desura, although it isnít up yet Ė Iím currently looking at producing a level-editor included version of this.
Iím currently mostly working on a bouncing ball physics based puzzle game, called Particumental, this may also get a phone version as it would be relatively simple to convert.
Iíve also been working, on and off, on a 2D side-on adventure type game called One day of Summer for the past six months or so. After Particumental is finished I plan to devote much more time to this one.
And thatís what Iím up to just now Ė when boring real-work programming doesnít get in the wayÖ
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#62 ShyyGuy  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 27 March 2014 - 01:17 PM

Working on a 2D top-down RPG. Got quite a bit of documentation down, so I feel at least the game concept is pretty solid.
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#63 emc2cool  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 09 April 2014 - 04:51 PM

I am a new XNA programmer :). I started programming 6 months ago and i am currently making a tile editor for a rpg or a mario game.
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#64 Rjmcf  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 04 May 2014 - 07:02 AM

You could class me as an XNA programmer if you wanted to... When I find a new toy to play with I like to start off by making something big to teach myself all the details straight off, so I'm looking at turning a multipath book I wrote (poorly) when I was little into a (hopefully much better) 2D tile game.
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