XNA Game Programmer Roll Call

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#1 SixOfEleven  Icon User is offline

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XNA Game Programmer Roll Call

Posted 30 November 2009 - 01:54 PM

I would like to keep a roll call of XNA game programmers and what they are working on. I know many already but leave a reply to this topic with what you are working on and I will keep the list up to date.


This post has been edited by SixOfEleven: 27 June 2012 - 09:29 AM
Reason for edit:: Updating roll call


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#2 Vermiculus  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 30 November 2009 - 05:47 PM

Beastly RPG set in present with time travel to medieval times; must get revenge and get back home.

Pre-Alpha
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#3 Theaegd  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 01 December 2009 - 02:40 PM

The Abyss Part 1: Memories Awakening, a full RPG for Xbox Live
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#4 WushuMonster  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 01 December 2009 - 08:56 PM

Just working on tutorials right now learning about the framework :)
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#5 Hellbroth  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 02 December 2009 - 01:55 AM

Realy nice idea guys :)

I am currently working on many things but my main project is :

Break the shit out of them : A 2D Fighting scroller game.As the title says just beat everything in your way no matter what.
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#6 C++ Programmer  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 04 December 2009 - 11:26 AM

Right now I am working on a RPG, with a combat system similar to the old Final Fantasy games.

So far, it has some basic quests and some basic levels, but it is getting there.
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#7 Stovek  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 10 December 2009 - 08:12 PM

I have a couple different ideas I've been juggling around. In the meantime, I've been working on an empty shell of a project that can be used for any idea I decide to work on. I also plan to hold onto this "Game Base" project for use with future ideas as well.

I think I'm most interested in making this economy-based RTS game, but when I make my decision then I can get more information out -- maybe make a "Developer's Blog" of some sort over my endeavors while I'm making it.
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#8 Grimston  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 23 January 2010 - 03:05 AM

An RPG creation system for windows

Already has a map editor
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#9 nick2price  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 06 February 2010 - 07:16 PM

Wow, RPG's are popular. I am working on my most advanced XNA project to date. Its the creation of a tottally unique 3D game or simulation. I am thinking of making a 3d version of a game like Red Alert. I have completed most of the game engine, just got to work on the main content now. Got to complete all modelling myself, so using blender and 3d max. The aim is to get it onto the XNA marketplace, I think the uni wants to make money out of us!
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#10 bgonzales999  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 14 March 2010 - 07:35 PM

Currently, reading 3d tutorials. Using my xna knowledge to develop games for the zunehd.

This post has been edited by bgonzales999: 14 March 2010 - 07:35 PM

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#11 adgarci  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 18 March 2010 - 08:15 PM

Just making a brick breaker game....

pixel-per-pixel collisions are hard.
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#12 TonicX57  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 11 April 2010 - 05:01 PM

*Raises hand* Here!

I'm still learning, but you could probably count me as an XNA programmer. I'm not working on any specific projects right now besides those I do as part of tutorials, but once I'm done I plan on making a few fan-games (something I've wanted to do since I was like five).
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#13 reaper4334  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 14 April 2010 - 12:19 PM

I'm only learning too, but I suppose I could count as an XNA programmer.
:D

I've just posted in the Game Screen Shots thread too with the simple game I'm working on :).
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#14 mager1794  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 14 April 2010 - 07:33 PM

I'm mostly creating small games, that use majorly important features so i can reference them later for help.

My main project, is called Apples: A 2D game that you walk around and catch the falling apples in your basket. It has the main concepts necessary, Pixel Per Pixel Collision and A menu System
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#15 Kilorn  Icon User is offline

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Re: XNA Game Programmer Roll Call

Posted 04 May 2010 - 05:42 PM

Present!

Currently just working on some basic stuff, very generic classes and whatnot, that can be used for multiple projects if I decide to actually put in the effort to make an RPG. I would love to work on an RPG, but I'm sure the project would be way too much for just me alone.
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