XNA Game Screen shots

Show us what you are working on!

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#1 SixOfEleven  Icon User is offline

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XNA Game Screen shots

Posted 02 December 2009 - 03:38 PM

As well as the roll call thread I thought it would be a good idea if you were to show screen shots of the games you are working on. I will post a few that I have been working on in the past and present in a moment.
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#2 SixOfEleven  Icon User is offline

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Re: XNA Game Screen shots

Posted 02 December 2009 - 06:27 PM

One of the first games I made with XNA was a version of Break Out similar to Arkanoid.

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An entry I made into a game programming contest was Space Raptor. Got high marks on programming skill but didn't quite have enough time to implement everything that I wanted to.

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Working on a new game for a programming contest called Defender of the Crown. This is a tower defense game. I'm going with a fantasy based theme for mine.
Main Menu
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Game with enemies
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#3 mager1794  Icon User is offline

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Re: XNA Game Screen shots

Posted 05 December 2009 - 01:37 PM

The game i'm developing is a miniature shooter game

The goal is going to be to shoot the targets as they move from side to side or up and down

I'm not very far, i kinda broke it so give me time to get a screenie

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Thats all I got, currently I am working on a menu, but I'm not entirely sure how to do it yet

This post has been edited by mager1794: 05 December 2009 - 04:28 PM

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#4 lesPaul456  Icon User is offline

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Re: XNA Game Screen shots

Posted 07 December 2009 - 01:00 PM

I'm not currently working on any XNA projects, but here are a few screen shots of some of my abandoned projects:

This is a screen shot of a Stargate game I was making, but stopped after the first level (I'm awful at 3D graphics):

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Here's the main menu of my first 2D game in XNA:

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...and this is a screen shot of the first level of that game:

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Sorry, that pictures are a little big and the quality is not that great (especially the last one)...

This post has been edited by lesPaul456: 07 December 2009 - 01:01 PM

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#5 Pipey85  Icon User is offline

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Re: XNA Game Screen shots

Posted 20 January 2010 - 07:01 PM

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An early prototype of the drunk zombie game (soon to be on the indie marketplace)
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#6 SixOfEleven  Icon User is offline

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Re: XNA Game Screen shots

Posted 20 January 2010 - 08:02 PM

That looks cool Pipey85. Zombie games are usually a big hit. I wish you all the success in the world with your indie experience.
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#7 Hellbroth  Icon User is offline

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Re: XNA Game Screen shots

Posted 24 January 2010 - 10:41 PM

Gongratulations to all the above realy nice games.So now that i had time i will post two of my small games projects.
I am still new in the game programming and even though i am in a University i am in the first year and till now we did nothing
so bare with me i am trying alone.

Pickin Stick's

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My first ever made game in XNA.It's a simple game but it helped me learn a lot like (Movement,Sprite Animation,Playing Music,Playing Sounds,Adding Text, Score and Collsition detection.The only goal you have is to pick sticks from the grass and everytime you pick one it respawns in a random place on the screen.

Break the shit out of them

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It's a fighting game like metal slug,double dragon and other games like that but with only punches and one custom spell for now.


Noname

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A zelda like game combine with monkey's island.You play like when you are playing a zelda game but you solve riddles too like in
all monkey island's games.I still haven't found any name for it.

Santa

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A game i made this christmas.It's a side scroller game the only thing you have to do is jump over the logs to continue your trip.

Thanx to SixOfEleven for helping me with some of his tutorials for the tiles, single line animations and other small things like single key press.

This post has been edited by Hellbroth: 25 January 2010 - 12:30 AM

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#8 Melon Bread  Icon User is offline

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Re: XNA Game Screen shots

Posted 19 March 2010 - 06:32 PM

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Xsteroids Is gonna be a very basic asteroids clone and my first XNA game/project and I must say i am learning tons with it.
All I can do now is rotate the sprite and warp to a random spot, I am currently working on the formula to make it move based on the angle.

(The sprite(s) were made by a friend of mine from scratch)


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Man I should have started with some5thing simpler like the pick up sticks game XD

This post has been edited by Melon Bread: 19 March 2010 - 06:35 PM

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#9 SixOfEleven  Icon User is offline

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Re: XNA Game Screen shots

Posted 20 March 2010 - 08:10 PM

You can check out my tutorials here in the game programming tutorial section on creating an asteroids clone. The show how to get the ship to fly around the screen at an angle and how to determine what angle bullets should be fired at. In any event, good luck with your game.
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#10 Hellbroth  Icon User is offline

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Re: XNA Game Screen shots

Posted 08 April 2010 - 09:41 AM



Thanx to SixOfEleven for helping me with the specific frame animation i managed to make this.
And by accident with the same function i made the jump function too :S

There is only one small problem in the video with the frame animation speed which i forgot to tweek
but it's fine now sorry for that.

This post has been edited by Hellbroth: 09 April 2010 - 10:05 PM

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#11 Hellbroth  Icon User is offline

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Re: XNA Game Screen shots

Posted 11 April 2010 - 11:28 PM

This is a pokemon clone game i am making it went realy well til the point
that i can't learn the damn Tile Collision Detection.


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#12 reaper4334  Icon User is offline

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Re: XNA Game Screen shots

Posted 14 April 2010 - 12:19 PM

I'm working on a simple Tetris clone at the minute, just to get my head around some of the simple logic.
I'll hopefully manage to get a better looking interface by the time it's finished, as well as a decent highscores capability.

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#13 reaper4334  Icon User is offline

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Re: XNA Game Screen shots

Posted 15 April 2010 - 05:09 PM

View Postreaper4334, on 14 April 2010 - 11:19 AM, said:

I'm working on a simple Tetris clone at the minute, just to get my head around some of the simple logic.
I'll hopefully manage to get a better looking interface by the time it's finished, as well as a decent highscores capability.

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Here's my update, the game's almost finished now.
I just need the highscores system then a few fine tunings with the timers :)

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#14 Kilorn  Icon User is offline

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Re: XNA Game Screen shots

Posted 04 May 2010 - 05:58 PM

Hellbroth, that Pokemon clone looks like it could be promising. I always enjoyed the Pokemon games, and I'm sure that's a fun, and partially frustrating, project. Keep up the good work.

Unfortunately, no entries for me at the moment, but possibly in the near future.
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#15 Hellbroth  Icon User is offline

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Re: XNA Game Screen shots

Posted 06 May 2010 - 07:04 PM

View PostKilorn, on 04 May 2010 - 04:58 PM, said:

Hellbroth, that Pokemon clone looks like it could be promising. I always enjoyed the Pokemon games, and I'm sure that's a fun, and partially frustrating, project. Keep up the good work.

Unfortunately, no entries for me at the moment, but possibly in the near future.



Check this too it took some time but it's ok now :)



I the second one i added some tile collision and i am making the house transparent
cause i am fed up with the games which where you are behind a wall and you can't
either see anything or know if anything is there at all.


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