And I started to think about it: if a commercial - closed source- game can become such a hell, what is the situation with open source ones? It seems like a childplay to create a dirty client. Are there common practices to circumvent it - preferably without closed source extensions?
I know its a bit vague, so here are two problems:
- single player game, played at the client's comp: is it possible to assure the validity of the highscore that is sent back to the server?
- multiplayer game, played on a server: is it possible to filter cheater (modified) clients?
Every opinion is welcomed, but please write more about technical practices, then about bad online experiences and personal annoyances, ty.
*edit: some spelling...
This post has been edited by 1lacca: 29 June 2006 - 06:02 AM