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#1 skyhawk133  Icon User is offline

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Next Mainstream Programming Language: For Games

Posted 02 February 2006 - 10:55 AM

This is an interesting analysis of game development and the failures of current languages. It looks at what some new language possibilities are for game development:

The Next Mainstream Programming Language: A Game Developer's Perspective ~ Tim Sweeny - Epic Games: http://www.cs.prince...06/Tim-POPL.ppt

There is some cool information about shading, unreal's framework, general game framework, alternative languages, scaling, problems in current game code, failures of the unreal engine.

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#2 dec1pher  Icon User is offline

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Re: Next Mainstream Programming Language: For Games

Posted 02 February 2006 - 01:50 PM

Well i worship to unreal engine :) but for the language to program a game issue i think locking on Pyhton will bring $ or a good C/C++ knowledge will do the same thing too. Well another thing is to wait and see what unreal 4 will be like... (I'm not going to play it tough, cuz it is a FPS and for oldskool gods FPS is != Free to play type :))
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#3 dec1pher  Icon User is offline

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Re: Next Mainstream Programming Language: For Games

Posted 02 February 2006 - 02:21 PM

quote: "We never use assembly language"
I just wanna say f*ck off. 10.000 objects, ~10 M pixels per frame, ultra-super-high quality effects WITHOUT ASM? Just f*ck off. They're damn super. Me.WorshipUnrealValue++;
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#4 Mrafcho001  Icon User is offline

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Re: Next Mainstream Programming Language: For Games

Posted 02 February 2006 - 02:35 PM

There is some crazy stuff in there.
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