This is an interesting analysis of game development and the failures of current languages. It looks at what some new language possibilities are for game development:
The Next Mainstream Programming Language: A Game Developer's Perspective ~ Tim Sweeny - Epic Games: http://www.cs.prince...06/Tim-POPL.ppt
There is some cool information about shading, unreal's framework, general game framework, alternative languages, scaling, problems in current game code, failures of the unreal engine.
Next Mainstream Programming Language: For Games
Page 1 of 13 Replies - 2388 Views - Last Post: 02 February 2006 - 02:35 PM
Replies To: Next Mainstream Programming Language: For Games
#2
Re: Next Mainstream Programming Language: For Games
Posted 02 February 2006 - 01:50 PM
Well i worship to unreal engine
but for the language to program a game issue i think locking on Pyhton will bring $ or a good C/C++ knowledge will do the same thing too. Well another thing is to wait and see what unreal 4 will be like... (I'm not going to play it tough, cuz it is a FPS and for oldskool gods FPS is != Free to play type
)
#3
Re: Next Mainstream Programming Language: For Games
Posted 02 February 2006 - 02:21 PM
quote: "We never use assembly language"
I just wanna say f*ck off. 10.000 objects, ~10 M pixels per frame, ultra-super-high quality effects WITHOUT ASM? Just f*ck off. They're damn super. Me.WorshipUnrealValue++;
I just wanna say f*ck off. 10.000 objects, ~10 M pixels per frame, ultra-super-high quality effects WITHOUT ASM? Just f*ck off. They're damn super. Me.WorshipUnrealValue++;
#4
Re: Next Mainstream Programming Language: For Games
Posted 02 February 2006 - 02:35 PM
There is some crazy stuff in there.
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