I am currently a programming student and am attempting to learn some Flash/Action Script in my spare time for fun. I have been familierizing myself with the language and it's application using Flash. I have started to make a simple game to implement what I have learned so far and have run into a snag.
What I am doing is instantiating a fist image, increasing its height and width to simulate it coming towards the screen as a punch(yes I know lame but it's a start
import fl.transitions.Tween; import fl.transitions.easing.*; var fist = new Fist; fist.x = 50; fist.y = 50; addChild(fist); var fistTween:Tween = new Tween(fist,"width",None.easeNone,50,100,2,true); var fistTween2:Tween=new Tween(fist,"height",None.easeNone,50,100,2,true); removeChild(fist);
I would of course wrap most of that up in a punch method. Could anyone advise me on how I could make the line to remove the child not run until after the animation completes? Any info would be appreciated, thanks much!

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