I want to make a program called GBXSong that turns raw note pattern absorbed from a MIDI file into specially formatted data for easy playback for my GB/GBA programs.
I would like a file map (Where's the header, where does the sequence data start?, how are the channels seperated? Where is the tempo changes located?).
I don't need to know where the band containers are because since i'm going to playback using DMG1,2 and 4, i'm going to discard that information anyway.
I tried to find a map but turned up empty-handed, and after downloading size different sound systems for GBA, I want to rip my ears off! They either didn't work or they totally killed my MIDI files into crap.
Oh, and by the way:
Do NOT give me any WindowsAPI function defines or COM functions. I don't want to suffer brain damage. (If the structs are windows defined, like BITMAPFILEHEADER, those are allowed).
MIDI FILE STRUCTURE NEEDED!Please give me a MIDI file struct map!
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