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#1 taylorc8  Icon User is offline

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WIN32, Basics.

Posted 11 February 2010 - 08:47 PM

Well, I've decided to do some OpenGL in my spare time, and I am wondering what the best way to use OpenGL on windows would be? I want my programs to be portable to linux (at least), and if the libraries out there that will work for OpenGL without major modifications to the code, will work on other Operating Systems.

Would glut or wxWidgets or any other library I have no experience using be what I'm looking for? I have noticed glut spawns a win32 window from a console app's main() function.

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Replies To: WIN32, Basics.

#2 Anarion  Icon User is offline

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Re: WIN32, Basics.

Posted 12 February 2010 - 02:05 AM

If you plan to use libraries like wxWidgets or QT or etc. you can have this portability you want.
[ Have a look at here ]

Or... of you don't feel like using these libraries, use OpenGL without them. Refer to their website for manuals and tutorials.

This post has been edited by Anarion: 12 February 2010 - 02:10 AM

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