XNA Resource List

  • (2 Pages)
  • +
  • 1
  • 2

23 Replies - 30586 Views - Last Post: 09 November 2012 - 07:23 AM

#16 Melon Bread  Icon User is offline

  • New D.I.C Head

Reputation: 6
  • View blog
  • Posts: 43
  • Joined: 08-March 10

Re: XNA Resource List

Posted 04 January 2011 - 09:13 PM

A Tile Engine Video Tutorial Series
http://www.youtube.c...A865073DA96A7DA
Was This Post Helpful? 1
  • +
  • -

#17 ShadowsEdge19  Icon User is offline

  • D.I.C Addict

Reputation: 142
  • View blog
  • Posts: 664
  • Joined: 16-January 10

Re: XNA Resource List

Posted 21 July 2011 - 08:16 AM

Just found this awesome template design site for creating all sorts of textures, icons, logos, buttons and even web page templates. Very useful for both application designs and websites! GR Sites.

Just generate the content and save the image to your content folders and viola!
Was This Post Helpful? 0
  • +
  • -

#18 nichevo  Icon User is offline

  • New D.I.C Head

Reputation: 2
  • View blog
  • Posts: 3
  • Joined: 11-March 12

Re: XNA Resource List

Posted 11 March 2012 - 08:12 PM

XNA 3.1 to XNA 4.0 Conversion Cheat Sheet

The number of people wanting to move from 3.1 to 4.0 probably gets smaller by the day, but I can say if anyone is planning to do it this guide is amazing. It gives you a list of errors you'll commonly meet when transitioning and tells you what you need to do to fix it.
Was This Post Helpful? 1
  • +
  • -

#19 AneXus  Icon User is offline

  • New D.I.C Head

Reputation: 0
  • View blog
  • Posts: 17
  • Joined: 30-March 07

Re: XNA Resource List

Posted 30 March 2012 - 10:14 PM

Here's a few resources I frequent:

Sgt. Conker - results from the 2010 tutorial contest they held, there's a lot of decent stuff in here.

XNA Developer Survival Kit 2 - Nelxon's list of XNA Resources categorized.

Mage Defender Deluxe - XNA game with source.

XNA Tutorials - From the same guy as Mage Defender Deluxe a set of XNA 4.0 shader tutorial.

Lua into Games - Wrote for WPF games, but can be adapted for XNA.

tIDE and xTile - tIDE (Tilemap Integrated Development Environment) and xTile, a tile rendering engine and a fully featured level editor.

XNA 4.0 Game Engine - A game engine implementing a Light Pre-Pass Renderer, there are several blog posts after this one where he slowly adds more features.

XNA Game Programing Adventures - SixOfEleven's website, lots of useful things there.
Was This Post Helpful? 0
  • +
  • -

#20 the3dmodelstore  Icon User is offline

  • New D.I.C Head

Reputation: 0
  • View blog
  • Posts: 2
  • Joined: 06-April 12

Re: XNA Resource List

Posted 07 April 2012 - 02:01 PM

Posted Image

www.the3dmodelstore.com

Just wanted to add our new model site to your list. Lots of free, as well as
paid, model packs. All in the XNA compatible .X format.

Please take the time to follow our facebook or google+ page.
Was This Post Helpful? 0
  • +
  • -

#21 racidon  Icon User is offline

  • D.I.C Head

Reputation: 59
  • View blog
  • Posts: 172
  • Joined: 27-August 11

Re: XNA Resource List

Posted 03 July 2012 - 11:04 AM

Hey guys, I got sick of doing all that initial crap that is involved when creating editors using the windows GUI but still incorporating XNA's graphics engine.

So here is a template: http://acmeeo.com/XN...ormTemplate.zip

This template comes with a MainForm setup that will launch, with a custom control "XPictureBox" but this isn't your regular one that you have to sync drawing with and all that, I've set it up to act similar to a Game class.
Each picture box has its own thread and each picturebox you can set the FPS, you can also pause the box from processing too. The box has a components list which will update/draw GameComponents in the order based on their "Draw/UpdateOrder".

Best way to use this object is, place one on your form, then create an event for "OnInitialize" within this event call the "Initialise()/Intialise(byte fpsLimit)" default is 60fps, if you wish to use it just like a regular XPictureBox, with the OnDraw event within your form, just don't call the "Initialise" method.
Was This Post Helpful? 0
  • +
  • -

#22 MsParnel  Icon User is offline

  • New D.I.C Head

Reputation: 0
  • View blog
  • Posts: 11
  • Joined: 15-August 12

Re: XNA Resource List

Posted 16 August 2012 - 06:23 PM

Free Graphics
http://www.lostgarde...game%20graphics
Was This Post Helpful? 0
  • +
  • -

#23 MsParnel  Icon User is offline

  • New D.I.C Head

Reputation: 0
  • View blog
  • Posts: 11
  • Joined: 15-August 12

Re: XNA Resource List

Posted 17 August 2012 - 04:16 PM

Great tutorial of Mercury Particle Engine
http://www.chimerian...es&language=ENG
Was This Post Helpful? 0
  • +
  • -

#24 felipe98  Icon User is offline

  • New D.I.C Head

Reputation: 3
  • View blog
  • Posts: 5
  • Joined: 09-November 12

Re: XNA Resource List

Posted 09 November 2012 - 07:23 AM

Hello everyone, I put a couple of training ebooks and source code at http://electronicpaw...cts.aspx?cat=2. Both ebooks are free with their source code, one is on AI and the other is on creating game controls. Hope it is of help, and please leave feedback if possible.
Was This Post Helpful? 0
  • +
  • -

  • (2 Pages)
  • +
  • 1
  • 2