A Tile Engine Video Tutorial Series
http://www.youtube.c...A865073DA96A7DA
23 Replies - 21916 Views - Last Post: 09 November 2012 - 07:23 AM
#17
Re: XNA Resource List
Posted 21 July 2011 - 08:16 AM
Just found this awesome template design site for creating all sorts of textures, icons, logos, buttons and even web page templates. Very useful for both application designs and websites! GR Sites.
Just generate the content and save the image to your content folders and viola!
Just generate the content and save the image to your content folders and viola!
#18
Re: XNA Resource List
Posted 11 March 2012 - 08:12 PM
XNA 3.1 to XNA 4.0 Conversion Cheat Sheet
The number of people wanting to move from 3.1 to 4.0 probably gets smaller by the day, but I can say if anyone is planning to do it this guide is amazing. It gives you a list of errors you'll commonly meet when transitioning and tells you what you need to do to fix it.
The number of people wanting to move from 3.1 to 4.0 probably gets smaller by the day, but I can say if anyone is planning to do it this guide is amazing. It gives you a list of errors you'll commonly meet when transitioning and tells you what you need to do to fix it.
#19
Re: XNA Resource List
Posted 30 March 2012 - 10:14 PM
Here's a few resources I frequent:
Sgt. Conker - results from the 2010 tutorial contest they held, there's a lot of decent stuff in here.
XNA Developer Survival Kit 2 - Nelxon's list of XNA Resources categorized.
Mage Defender Deluxe - XNA game with source.
XNA Tutorials - From the same guy as Mage Defender Deluxe a set of XNA 4.0 shader tutorial.
Lua into Games - Wrote for WPF games, but can be adapted for XNA.
tIDE and xTile - tIDE (Tilemap Integrated Development Environment) and xTile, a tile rendering engine and a fully featured level editor.
XNA 4.0 Game Engine - A game engine implementing a Light Pre-Pass Renderer, there are several blog posts after this one where he slowly adds more features.
XNA Game Programing Adventures - SixOfEleven's website, lots of useful things there.
Sgt. Conker - results from the 2010 tutorial contest they held, there's a lot of decent stuff in here.
XNA Developer Survival Kit 2 - Nelxon's list of XNA Resources categorized.
Mage Defender Deluxe - XNA game with source.
XNA Tutorials - From the same guy as Mage Defender Deluxe a set of XNA 4.0 shader tutorial.
Lua into Games - Wrote for WPF games, but can be adapted for XNA.
tIDE and xTile - tIDE (Tilemap Integrated Development Environment) and xTile, a tile rendering engine and a fully featured level editor.
XNA 4.0 Game Engine - A game engine implementing a Light Pre-Pass Renderer, there are several blog posts after this one where he slowly adds more features.
XNA Game Programing Adventures - SixOfEleven's website, lots of useful things there.
#20
Re: XNA Resource List
Posted 07 April 2012 - 02:01 PM

www.the3dmodelstore.com
Just wanted to add our new model site to your list. Lots of free, as well as
paid, model packs. All in the XNA compatible .X format.
Please take the time to follow our facebook or google+ page.
#21
Re: XNA Resource List
Posted 03 July 2012 - 11:04 AM
Hey guys, I got sick of doing all that initial crap that is involved when creating editors using the windows GUI but still incorporating XNA's graphics engine.
So here is a template: http://acmeeo.com/XN...ormTemplate.zip
This template comes with a MainForm setup that will launch, with a custom control "XPictureBox" but this isn't your regular one that you have to sync drawing with and all that, I've set it up to act similar to a Game class.
Each picture box has its own thread and each picturebox you can set the FPS, you can also pause the box from processing too. The box has a components list which will update/draw GameComponents in the order based on their "Draw/UpdateOrder".
Best way to use this object is, place one on your form, then create an event for "OnInitialize" within this event call the "Initialise()/Intialise(byte fpsLimit)" default is 60fps, if you wish to use it just like a regular XPictureBox, with the OnDraw event within your form, just don't call the "Initialise" method.
So here is a template: http://acmeeo.com/XN...ormTemplate.zip
This template comes with a MainForm setup that will launch, with a custom control "XPictureBox" but this isn't your regular one that you have to sync drawing with and all that, I've set it up to act similar to a Game class.
Each picture box has its own thread and each picturebox you can set the FPS, you can also pause the box from processing too. The box has a components list which will update/draw GameComponents in the order based on their "Draw/UpdateOrder".
Best way to use this object is, place one on your form, then create an event for "OnInitialize" within this event call the "Initialise()/Intialise(byte fpsLimit)" default is 60fps, if you wish to use it just like a regular XPictureBox, with the OnDraw event within your form, just don't call the "Initialise" method.
#22
Re: XNA Resource List
Posted 16 August 2012 - 06:23 PM
#23
Re: XNA Resource List
Posted 17 August 2012 - 04:16 PM
#24
Re: XNA Resource List
Posted 09 November 2012 - 07:23 AM
Hello everyone, I put a couple of training ebooks and source code at http://electronicpaw...cts.aspx?cat=2. Both ebooks are free with their source code, one is on AI and the other is on creating game controls. Hope it is of help, and please leave feedback if possible.
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