51 Replies - 18879 Views - Last Post: 25 May 2010 - 09:37 PM
#16
Re: Week #13 Challenge: Graphic Challenge!
Posted 30 March 2010 - 08:05 AM
Also, there is a tiny bit of time before this month's SOTM finishes... so perhaps you could enter for this?!
#17
Re: Week #13 Challenge: Graphic Challenge!
Posted 30 March 2010 - 05:30 PM

I did this for a friend in inkscape. Took about 20 minutes...nothing fancy.
I did this in the MS Expression Design. Took a couple of hours. I was following a tutorial on making a coffee cup in gimp. Adapted to my desires.
I have no artistic talent :'(
#18
Re: Week #13 Challenge: Graphic Challenge!
Posted 30 March 2010 - 06:20 PM

I was gonna go with an abstract piece. But decided to do this instead. I kinda like how it turned out.
Anyway, done in Gimp. Took like an hour or so.
#19
Re: Week #13 Challenge: Graphic Challenge!
Posted 30 March 2010 - 08:37 PM
Anyway,

Took me a wile to make the XNA and C# ones because I couldn't remember how to do the stupid pattern save for the scanlines.
I like the looks of the inkScape stuff, since i'm out of school so much this week, I'll make some better images for the game I'm doing for school.
Edit: Got InkScape, A little bit of hit and miss for me, but the one thing I miss the most (or that I haven't found yet) is changing the canvas size.
This post has been edited by adgarci: 30 March 2010 - 09:41 PM
#20
Re: Week #13 Challenge: Graphic Challenge!
Posted 31 March 2010 - 01:24 PM
Choscura, on 30 March 2010 - 01:04 AM, said:

I could swear I saw this on a website somewhere... I wish I could find the bloody thing again. Pretty sure I came across it on one of those "inspirational web designs" blog entries.
edit, never mind, I found it... your just reminded me of it was all. 'sreally good, though!
This post has been edited by gabehabe: 31 March 2010 - 01:35 PM
#21
Re: Week #13 Challenge: Graphic Challenge!
Posted 31 March 2010 - 06:36 PM
Old sig:

New sig:

Time is realistically about an hour. That does not include photo hunting; no idea how much surfing that took. I didn't want to loose my kitty, so I looked at a lot of pics of my favorite big kitty. The eye color actually reflected the type of palette found in mandelbrot sets. I'd been leaning toward some kind of fractal, so it worked pretty well.
The only tool was GIMP. The working image probably had about 20 layers. The final used six.
#22
Re: Week #13 Challenge: Graphic Challenge!
Posted 31 March 2010 - 06:52 PM
NickDMax, on 29 March 2010 - 12:43 PM, said:

Brought to you by: </Dream.In.Code> Signature Of The Month Competition!
CHALLENGE:
Programmers spend much of their time with noses buried in lines of code but there are other aspects to program development! This week's challenge is to exercise your artistic side and explore the graphic design aspects of application, web, or game development!
IDEAS:
- Design an Icon set for your favorite application.
- Story Board User Interface for an Application or Web Site
- Story Board An Opening Cut Sequence to a Game
- Create a 2D Character
- Create a 3D Character Model
- Create a set of Textures/Tiles for a game map.
- Create a Personal Logo, Avatar, or Banner for yourself or another member.
- Create custom glyphs for a font based upon your favorite movie/game.
- Doodle a page of charactertures of DIC members
- Create some ASCII art: (¯`·.¸¸.·´¯`·.¸><(((º>
Whatever you do, try something new and/or challenging outside of your normal comfort zone.
And HAVE FUN!
FREE TOOLS TO GET STARTED:
- : The GIMP -- An image editor
- : InkScape -- A vector graphics editor
- : Blender -- 3D Modeling software
WHERE TO GO FOR HELP:
DIC Graphic Design Forum.
WHAT TO DO WHEN YOUR DONE:
When you are done respond to this thread and attach what you have done (or a link) and tell us about the experiences.
What Tools did you use?
How long did it take?
What inspired you?
This is a desktop background for my web site.
I made it with Photoshop CS4. I also made an icon for applications I make.
#23
Re: Week #13 Challenge: Graphic Challenge!
Posted 01 April 2010 - 02:03 AM
#24
Re: Week #13 Challenge: Graphic Challenge!
Posted 01 April 2010 - 05:59 AM

Slightly cheating... but this is what I did for my final animation over the holidays...
I am however are doing a new (significantly smaller) one for this challenge...
All made in Lightwave 3d
#25
Re: Week #13 Challenge: Graphic Challenge!
Posted 02 April 2010 - 07:54 AM



This post has been edited by Fuingurth: 02 April 2010 - 07:55 AM
#26
Re: Week #13 Challenge: Graphic Challenge!
Posted 02 April 2010 - 09:44 AM
#27
Re: Week #13 Challenge: Graphic Challenge!
Posted 03 April 2010 - 04:32 PM
I started with a scan of a pencil doodle I did at some point in the past (probably in school):

Then I used InkScape's "Trace Bitmap" feature to convert them into a vector format giving me:

Then I followed the tutorial and made a font out of the pictures!
Here is the finished font... it only had a, b, c, d, e defined and so the font converter added regular letters for the rest of the characters. Pretty lame I know, but I like it!
Expressions1.zip (2.52K)
Number of downloads: 217
I took something that was a doodle on paper and converted it into a font... pretty neat in my book. I think I am really going to like InkScape!
#28
Re: Week #13 Challenge: Graphic Challenge!
Posted 04 April 2010 - 01:43 AM
The answer is no. But if you trace over a tiled set of them you can mask out a middle tile and TADA you have a seamless vector tile! (well nearly seamless -- I am sure you can actually edit it to be absolutely seamless but that seems like a lot of work...
Anyway here is my proof of concept piece. I started with a tessellation based tile:

Then I used GIMP to fill that onto an image 3x3 times. Then I imported that image into InkScape, selected it, and did a trace bitmap (using color, 16 scans). Then using the square tool I selected an area of the tile the same size as the original. Then selecting the square and the image under it, I choose to set the crop. That gave me a vector version of my tile that I can export at different sizes, rotate and just generally play with.
Here is a 64x64 version of the tile used:
#29
Re: Week #13 Challenge: Graphic Challenge!
Posted 04 April 2010 - 06:31 AM
NickDMax, on 04 April 2010 - 02:43 AM, said:
The answer is no. But if you trace over a tiled set of them you can mask out a middle tile and TADA you have a seamless vector tile! (well nearly seamless -- I am sure you can actually edit it to be absolutely seamless but that seems like a lot of work...
Anyway here is my proof of concept piece. I started with a tessellation based tile:
Then I used GIMP to fill that onto an image 3x3 times. Then I imported that image into InkScape, selected it, and did a trace bitmap (using color, 16 scans). Then using the square tool I selected an area of the tile the same size as the original. Then selecting the square and the image under it, I choose to set the crop. That gave me a vector version of my tile that I can export at different sizes, rotate and just generally play with.
Here is a 64x64 version of the tile used:
That's cool if I still had Windows XP with my Photoshop CS4 I would so totally make something like that.
#30
Re: Week #13 Challenge: Graphic Challenge!
Posted 04 April 2010 - 10:40 AM
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