This post has been edited by CodingNewb: 04 April 2010 - 09:25 AM
Ogre3D VS UnitySee my latest post
18 Replies - 15227 Views - Last Post: 04 April 2010 - 06:13 PM
#1
Ogre3D VS Unity
Posted 03 April 2010 - 06:28 PM
Replies To: Ogre3D VS Unity
#2
Re: Ogre3D VS Unity
Posted 03 April 2010 - 06:39 PM
#3
Re: Ogre3D VS Unity
Posted 03 April 2010 - 06:39 PM
DarkGDK == Dark Game Development Kit
OpenGL == Open Graphics Library
It's really not fair to compare the two, DarkGDK is a game development kit based on Microsoft's DirectX framework. A comparable library would be IrrLicht, which can use either OpenGL, or DirectX
Both are free to use, but if you want to sell something you make with DarkGDK, you'll have to pay for a license (this runs about $500). DarkGDK is, as far as I can see, tied to Windows, OpenGL is cross platform.
If you're only interested in games, then between the two, DarkGDK might be a better bet.
This post has been edited by erik.price: 03 April 2010 - 06:41 PM
#4
Re: Ogre3D VS Unity
Posted 03 April 2010 - 06:42 PM
#5
Re: Ogre3D VS Unity
Posted 03 April 2010 - 06:56 PM
I don't plan on developing exclusively for Windows, which makes me think DarkGDK is not cross-platform?
Anything about as simple as DarkGDK, but cross-platform?
#7
Re: Ogre3D VS Unity
Posted 03 April 2010 - 07:15 PM
Quote
#8
Re: Ogre3D VS Unity
Posted 03 April 2010 - 07:28 PM
Edit: Cause I suck at typing.
This post has been edited by Skaggles: 03 April 2010 - 07:38 PM
#9
Re: Ogre3D VS Unity
Posted 03 April 2010 - 07:35 PM
#10
Re: Ogre3D VS Unity
Posted 04 April 2010 - 07:49 AM
hope i helped
~xtreampb~
#11
Re: Ogre3D VS Unity
Posted 04 April 2010 - 08:23 AM
#12
Re: Ogre3D VS Unity
Posted 04 April 2010 - 09:24 AM
#13
Re: Ogre3D VS Unity
Posted 04 April 2010 - 09:30 AM
OGRE 3D: A 3D library for OpenGL and/or Direct3D.
Same a before they aren't really the same thing.
#14
Re: Ogre3D VS Unity
Posted 04 April 2010 - 10:35 AM
FrozenSnake, on 04 April 2010 - 08:30 AM, said:
OGRE 3D: A 3D library for OpenGL and/or Direct3D.
Same a before they aren't really the same thing.
Well thanks, but Erik...
erik.price, on 03 April 2010 - 06:07 PM, said:
Anyways, guess I'm [EDIT: NOT]going with Unity.
This post has been edited by CodingNewb: 04 April 2010 - 11:10 AM
#15
Re: Ogre3D VS Unity
Posted 04 April 2010 - 02:01 PM
In all honesty, you say that you've learned the bare basics of C++ so I don't think you need to worry about any performance issues between Unity and Ogre. Unity can create games. With Ogre3D, you can also create games, in fact you can create a Unity clone (not that it is a bright thing to do, unless you just want to do it for experience).
Unity is more visual as it is a tool for game development, whereas Ogre3D is a library for C++ (and a few ports).
If you want to gain more programming experience, using Ogre3D would be a better choice. If you want to gain experience in game design, Unity would probably be a better choice since the rate of game completion is much quicker.
Unity3D can deploy to the PC, Mac, Web-browser (not linux), iPhone, and consoles. Unity3D is being widely used by many commercial studios (including big names like EA) and indie devs alike.
Ogre3D gives you the opportunity to hone your programming skills. Unity3D gives you the opportunity to hone your game design skills. I use both.
P.S.
Unity3D provides scripting via Javascript, C#, and another language that I don't remember.
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