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#1 -pete-  Icon User is offline

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Beginners #define vertex buffer Direct3D problem

Posted 07 June 2006 - 08:31 PM

Hi all, how are we all?

I hope you guys might be able to help me out with this, I'm just starting out with direct3d programming and so I'm editing a bit of code from toymaker.info, I'm just trying to get a simple triangle showing on the screen splitting who bits of code so i have a dedicated direct3d initialisation sequence.

Starting in the main.cpp:

#include <windows.h>
#include "vis_setup.h"

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);

// The main entry point of our Windows program
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
	// Create and fill out a window class structure

[... more windows stuff going on here]

So thats the initial start up, moving on the vis_seup.h:

#include <d3dx9.h>		// D3DX helper functions


struct TMyVertex
D3DXVECTOR3 p;	// Vertex position	
D3DCOLOR c;	// Vertex colour

class vis_setup

	bool InitialiseDirect3D(HWND hWnd);
	bool CreateTriangle();

And when i want to use MYVERTEX_FVF i do it like this:

bool vis_setup::CreateTriangle()
	HRESULT hr=gD3dDevice->CreateVertexBuffer(3*sizeof(TMyVertex),D3DUSAGE_WRITEONLY, MYVERTEX_FVF,
			D3DPOOL_MANAGED, &gVertexBuffer, NULL );
	if (FAILED(hr))
		return false;

	// Lock and fill
	TMyVertex* pVertices=NULL;

This all looks alright to me but when i compile I get errors like this:

Triangle fatal error LNK1169: one or more multiply defined symbols found
Triangle error LNK2005: "struct IDirect3DVertexBuffer9 * gVertexBuffer" (?gVertexBuffer@@3PAUIDirect3DVertexBuffer9@@A) already defined in main.obj

I dunno whats up with it, I've never being exactly confident with #defines (My c++ skills need ALOT of work) but I can't really see whats wrong with this. Anyone know?

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Replies To: Beginners #define vertex buffer Direct3D problem

#2 Israel  Icon User is offline

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Re: Beginners #define vertex buffer Direct3D problem

Posted 23 June 2006 - 10:19 PM

Ok, I've never done Direct3D, but I know a little C++ and OpenGL. If my memory servers me best your vertex should probably have a value greater than null to have your object visible. Try changing this value:

TMyVertex* pVertices=NULL;

If that doesn't work try looking here.
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