29 Replies - 47895 Views - Last Post: 23 July 2011 - 04:29 PM
#1
Java Game Programming Thread
Posted 07 April 2010 - 09:52 PM

POPULAR
Gaming in Java is not something that is thought of all that often, but it actually is quite feasable and really not altogether too difficult once you learn how to get them started. Following are a list of Dream In Code Tutorials, Snippets, and Blogs. Note that these are for Java only.
General Topics
Dogstopper's Gaming Blog: http://www.dreaminco...log&blogid=867&
WolfCoder's contributions: http://www.dreaminco...udosmember=4811
Basic Java Game Tutorials
Rock Paper Scissors - NeoTifa:
http://www.dreaminco...wtopic92907.htm
Tic Tac Toe - Dogstopper:
http://www.dreaminco...topic143744.htm
Pong - Luckless: http://www.dreaminco...gopid__1061811&
Graphics and Image Manipulation
Dogstopper's Image Series (Still in progress):
http://www.dreaminco...topic162748.htm
http://www.dreaminco...topic162774.htm
http://www.dreaminco...nd-swingworker/
http://www.dreaminco...scaleop-filter/
pbl's Repaint() tutorials:
http://www.dreaminco...snippet5506.htm
Frame Rate
pbl's tutorials:
http://www.dreaminco...howtopic=113451
http://www.dreaminco...howtopic=113977
Other snippets:
http://www.dreaminco...&showentry=2094
Game Structure
http://www.dreaminco...&showentry=2104
http://www.dreaminco...&showentry=2210
http://www.dreaminco...&showentry=2221
Fonts
http://www.dreaminco...&showentry=2236
Audio
http://www.dreaminco...showtopic=14083
http://www.dreaminco...snippet1036.htm
Non-Java Specific/Important Concepts
(Written by our Java people)
Goals - NeoTifa:
http://www.dreaminco...as-blog-of-00m/
Math in Games- macosxnerd101, NeoTifa:
http://www.dreaminco...topic165639.htm
http://www.dreaminco...topic166013.htm
http://www.dreaminco...topic168022.htm
http://www.dreaminco...-1d-collisions/
http://www.dreaminco...-2d-collisions/
http://www.dreaminco...-for-beginners/
Now, if there are other Java-specific tutorials that need to be added, either post below or shoot me a PM. Remember, either Java-Specific or Math/Life skill related. Hope it's helpful!
Replies To: Java Game Programming Thread
#2
Re: Java Game Programming Thread
Posted 08 April 2010 - 05:51 AM
#5
Re: Java Game Programming Thread
Posted 15 April 2010 - 05:58 PM
On a side note, would using an additional library provide the quality? Maybe something like jogl.
#6
Re: Java Game Programming Thread
Posted 15 April 2010 - 07:35 PM
Also, Java, unlike C++ and C# doesn't have its own console gaming system. This is a pitfall that the other languages have on it. However, web games are frequently written in Java, and these are very good due to Java's web capabilities. As for JOGL, I have just begun with it and have found a gap in tutorials which is a little demoralizing. However, I know that Runescape used JOGL in it. However, I do believe that MOST things that OpenGL can do so can native Graphics (and the extra Graphics3D package). I personally like JOGL for its native calls and the lighting/ modeling and that sort of thing.
#7
Re: Java Game Programming Thread
Posted 16 April 2010 - 06:30 PM
#8
Re: Java Game Programming Thread
Posted 16 April 2010 - 08:26 PM
#9
Re: Java Game Programming Thread
Posted 19 April 2010 - 08:58 AM
#10
Re: Java Game Programming Thread
Posted 20 April 2010 - 12:28 PM
nick2price, on 16 April 2010 - 07:30 PM, said:
You're tellin' me.
He's makin' me look bad, and I've got 5 years on him (age-wise). He might actually have more programming experience than me (time-wise, I'm fairly certain he does (knowledge-wise) just based on looking at some of the stuff he posts).
#12
Re: Java Game Programming Thread
Posted 07 June 2010 - 04:17 PM
i just want to ask you Is learning game programming using java easy ??
and from where should i start???
Thanks for your efforts.
#13
Re: Java Game Programming Thread
Posted 07 June 2010 - 04:46 PM
This post has been edited by macosxnerd101: 07 June 2010 - 04:46 PM
#14
Re: Java Game Programming Thread
Posted 07 June 2010 - 06:20 PM
We have a common routine/function that make the roll to spin... quite a complicated function. When the user hit the roll it should stop, quite fast, but still showing what the math say the final result should be.
This is written in C to be quite efficient, checking for the interrupt (60 times a second) when the screen is refreshed.
When it is the time to update/modify this function, due to new functionnality for a new game, like roll accelerating before showing a WILD or a bouncing before the roll starts or something like that, it is always a nightmare and nobody wants to touch it.
One week I was tired, so during my spare time at home, I wrote a SlotMachine in Java with different sliders for the different features/effects: bouncing, slow down speed, near missed, .... all that dynamically changeable... on the fly with the sliders. It is after that exercise that I wrote my tutorials on how to draw offscreen.
Nobody will ever convinced me that Java cannot do the job. I never saw my image drawing lagging or missing a frame.
#15
Re: Java Game Programming Thread
Posted 29 June 2010 - 06:22 AM
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