Physics/2D Game Engine C# - Video of Progress Inside

Need some devs

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11 Replies - 959 Views - Last Post: 01 May 2010 - 02:22 AM

#1 FreezingHazard  Icon User is offline

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Physics/2D Game Engine C# - Video of Progress Inside

Posted 16 April 2010 - 05:15 AM

Those interested in something that *WILL* keep going(Won't lose interest or drop development randomly) and be fully finished please read everything here.


I've been gone awhile after posting that scripting language junk. For those who saw it and posted I will provide a bit of an update, it hasn't gone anywhere since then due to lack of developers or ideas. And just the interest to write thousands of lines of code for a hundred.

Anyhow onto some interesting stuff that's been going on.

I've been wanting to develop a game since early April and have been planning ever since. Planning such as what it will be like, what genre, what will it be coded in etc.

So now at first it was going to be written in XNA, "Support for pixel shader or vertex shader required"... Crap..

Okay next was managed DirectX with SlimDX wrapper. This was all going good and the gravity was nearly finished until I encountered more issues about how crappy my graphics card was. Thanks C#.

It's quite funny because I'm capable of running WOW at full fps or Maplestory.

Okay so what is it going to be coded in?

GDI+
EDIT: GDI was unable to keep 10 fps when running rain. Looking into what it will be written in next.

Double edit: SlimDX.Direct2D perhaps.

Yes yell at me from a distance. I think it would be possible. And so far I have a single part of the physics engine to show it.

I managed to simulate gravity in GDI+ along with collision detection. My plan would be to have gravity be one big loop for every object falling instead of a new loop for every object, this would increase FPS ya know?


So I'm looking for developers interested in this project idea.

I'm writing the physics/game engine first before doing anything, then applying it to its first game which will be a standard platform RPG with my pixel art.

Features include
Physics Engine
Pixel Perfect Collisions
Camera with Smoothness
Gravity Including Rolling, Auto-Adjusting, Bouncing(if available), acceleration, and more
Jumping with acceleration and normal gravity will apply
Movement with acceleration and deacceleration
Dynamic Rain and weather system
Particle Generator
Melee System
Gun System
Explosions with particles generated from blast's
Hopefully effects such as shockwave can be implemented


AI
Pathfinding
Hit and Miss System



Networking(when finished)
Co-op - Server and Client-Side Synchronization of player, npc, monster, objects, and more.


Oh and also I'm going to be using Reactive Extensions Framework where I can.


If you're interested please be sure you are capable of
-Programming Class's that can be added to the main engine(ex. particle generator)
-Write really clean and lightweight code
-Be cool

Thats about it.

Video: On Youtube

My pixel art
Posted Image
Concept art of a game that I was making that was discontinued THIS IS NOT THE GAME I'M MAKING
Posted Image


After the physics engine is released I WILL be hosting a website dedicated to it. Physics Engine may or may not be marketed.


Post here and add me on AIM SpecificalBrute.

Serious people with above normal experience in C#!

This post has been edited by FreezingHazard: 16 April 2010 - 01:25 PM


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Replies To: Physics/2D Game Engine C# - Video of Progress Inside

#2 williamgeorgegardner  Icon User is offline

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Re: Physics/2D Game Engine C# - Video of Progress Inside

Posted 16 April 2010 - 10:11 AM

Hello I would be interested to take part in this to manage the project management and web side of things and communication.
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#3 FreezingHazard  Icon User is offline

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Re: Physics/2D Game Engine C# - Video of Progress Inside

Posted 16 April 2010 - 10:28 AM

View Postcomptechexpert, on 16 April 2010 - 09:11 AM, said:

Hello I would be interested to take part in this to manage the project management and web side of things and communication.


Err no thanks. I'd rather take care of both of that stuff myself considering it's a very personal.. personal matter.
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#4 lesPaul456  Icon User is offline

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Re: Physics/2D Game Engine C# - Video of Progress Inside

Posted 16 April 2010 - 11:58 AM

Sounds like you need to upgrade your system. :)

This post has been edited by lesPaul456: 16 April 2010 - 11:58 AM

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#5 williamgeorgegardner  Icon User is offline

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Re: Physics/2D Game Engine C# - Video of Progress Inside

Posted 17 April 2010 - 03:08 AM

No problem, good luck with your project!

This post has been edited by comptechexpert: 17 April 2010 - 03:10 AM

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#6 FreezingHazard  Icon User is offline

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Re: Physics/2D Game Engine C# - Video of Progress Inside

Posted 17 April 2010 - 05:25 AM

View Postcomptechexpert, on 17 April 2010 - 02:08 AM, said:

No problem, good luck with your project!


I know there are some talented programmers roaming around.

The map editor is around 60% complete and is full GDI+ NO TILES.

When complete I shall post a new thread for it perhaps, its pretty nifty tool and exports in plain XML.
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#7 FreezingHazard  Icon User is offline

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Re: Physics/2D Game Engine C# - Video of Progress Inside

Posted 17 April 2010 - 06:49 AM

Who's Interested?
Posted Image

65% done.
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#8 williamgeorgegardner  Icon User is offline

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Re: Physics/2D Game Engine C# - Video of Progress Inside

Posted 17 April 2010 - 11:31 AM

Looks amazing!
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#9 Choscura  Icon User is offline

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Re: Physics/2D Game Engine C# - Video of Progress Inside

Posted 18 April 2010 - 06:02 PM

I bet the rain could be done more efficiently (in GDI) if it was a single tiled image which you simply moved down at a set speed. Also I think maybe using tiles would be more efficient. I'd be interested in helping out with this code, but fair warning, I don't have oodles of time to give to this. it would be strictly an hour or two (or possibly more) per week, as I can spare the time.
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#10 FreezingHazard  Icon User is offline

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Re: Physics/2D Game Engine C# - Video of Progress Inside

Posted 18 April 2010 - 06:11 PM

View PostChoscura, on 18 April 2010 - 05:02 PM, said:

I bet the rain could be done more efficiently (in GDI) if it was a single tiled image which you simply moved down at a set speed. Also I think maybe using tiles would be more efficient. I'd be interested in helping out with this code, but fair warning, I don't have oodles of time to give to this. it would be strictly an hour or two (or possibly more) per week, as I can spare the time.


Well definatley add me on AIM I would be interested in getting in any implementations you might develop. It should be a pretty interesting project to see how things work out, and since I'm learning more about Graphics and Bitmap class in GDI(I'm designing a map editor(see other thread) that uses only Graphics and Bitmap drawing) I figured out ways to speed up processes tremendously and easily(draw it all at once).

AIM: SpecificalBrute
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#11 ghillieLEAD  Icon User is offline

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Re: Physics/2D Game Engine C# - Video of Progress Inside

Posted 30 April 2010 - 07:22 PM

I would be willing to help. I would contact you over aim but when I try to create an AIM account...

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Any other ways to contact you?
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#12 FreezingHazard  Icon User is offline

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Re: Physics/2D Game Engine C# - Video of Progress Inside

Posted 01 May 2010 - 02:22 AM

Yeah I know AIM is being quite ridiculous, people keep saying my AIM doesn't exist.?

So just add me on Yahoo at frozenstonee
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