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#1 killcode  Icon User is offline

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Sprite sheet animation

Posted 20 July 2010 - 06:29 AM

I am trying to draw an animation by using the spritesheet(http://nikon.bungie.org/misc/resolution/sprites/HaloMasterChiefSheet.gif), I'm just curious which would be the best way of detecting each from size.

The only possible way I'm thinking is to open it in a graphics program and try to work out what each frame size is.

Or just randomly try and Draw it to the screen.

any suggestions?
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Replies To: Sprite sheet animation

#2 Fib  Icon User is offline

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Re: Sprite sheet animation

Posted 20 July 2010 - 07:02 AM

IMO, that sprite sheet is unusable in it's current state. I would open it up in a graphics program (paint would do the trick), and place all of those sprites in a uniform grid. I would make each image 128x128. Place the sprite so that it is centered in the 128x128 space.

Once you do that, you will know that each frame of animation is 128x128, which will make it very easy to find on the sprite sheet.

I attached an example below.

I hope that helps!

Attached File(s)


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#3 killcode  Icon User is offline

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Re: Sprite sheet animation

Posted 20 July 2010 - 07:09 AM

Ahhh, i see ;) Thanks man, I guess thats one of the options i could do, all I'm really looking for is the running animation at the moment so... Yeah cool, I'll go for that instead. Cheers
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