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#1 Longblob  Icon User is offline

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How To Minimize Piracy in Game Development,Any Ideas?

Posted 15 August 2010 - 03:19 AM

Hi,

Do you have any ideas how to minimize piracy in video game software and development effectively.how about promote video game through internet/e-commerce?.

The market is very potential if the video games can be released in Asian but it is pretty difficult due to the piracy practice.
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#2 mhollis  Icon User is offline

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Re: How To Minimize Piracy in Game Development,Any Ideas?

Posted 15 August 2010 - 07:53 AM

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This is a difficult area. Years ago, disk copy-protection schemes were thrown out in favor of being more consumer-friendly. Now, with DVDs and Blu-Ray, copy protection has crept back in, and I don't think that will be perceived as adding value for those who purchase games.

The best method I have seen involves software registration with a carrot. If you register, you get access to another player level or an online server for online play for a specified time. Adobe requires that you disable licenses when (if) you move the application to another computer.

I think you have to assume there are people out there who will try to "game the system," but if you offer a really good perk for registration that allows you to track your bona-fide installations, you will reduce those to the periphery.

Unfortunately, this adds a level of complexity to your development work, but it may pay for itself in a number of ways -- like sales and being able to better track your user-installed base.

A word of warning: China is notorious for blocking servers on the Internet because of their State-sponsored xenophobic paranoia. There are other countries that do this as well. You may have to mount registration servers in more than one country as a result.
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#3 Fib  Icon User is offline

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Re: How To Minimize Piracy in Game Development,Any Ideas?

Posted 16 August 2010 - 06:20 AM

IMO, I would just be happy that people liked the game. The people that are pirating your games, are the people who wouldn't have bought it anyway.
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#4 modi123_1  Icon User is online

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Re: How To Minimize Piracy in Game Development,Any Ideas?

Posted 16 August 2010 - 08:48 AM

View PostLongblob, on 15 August 2010 - 04:19 AM, said:

Hi,

Do you have any ideas how to minimize piracy in video game software and development effectively.how about promote video game through internet/e-commerce?.

The market is very potential if the video games can be released in Asian but it is pretty difficult due to the piracy practice.


This is always going to be an eternal struggle, right? Piracy is a mode of thought that can only be stymied for a while with some new or altered form of digital protection. If you want to end piracy you need to change everyone's views and attitudes.

Software wise it's a good question on what works and even that depends on the type of game. Single player game? Disc checks, user key authentication, validation from a key fob, perpetual connection to some "motherhub", and so on.

Online MMOs? Constant connection, locking account information on your servers, keep the game code on your server and find a way to only send pieces at a time, and the like.

You have a pretty broad topic - a bit more information could help direct the conversation.
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#5 shamerella  Icon User is offline

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Re: How To Minimize Piracy in Game Development,Any Ideas?

Posted 16 August 2010 - 07:58 PM

The problem with trying to stop piracy is that if your game is good enough nothing can stop it from getting cracked. There are two good reasons for that. The first being that computers are inherently insecure and programs are never bug free, so there should always be an entry point. The second is that the more protection you try to put on it the more attention it gets for crackers trying to prove themselves.

But why block access in the first place? Why not do what the hackers from hackers heroes of the computer revolution did? In their time people took pride in crashing large time-sharing systems until the hackers made it so all you had to do was type 'kill'.

Think about the human race in relation to computing, are we better off with thousands of programs kept behind closed doors or with the knowledge gained from allowing everyone access. Look at the explosion of awesomeness the internet has created! The free-flow of ideas has advanced us faster than we thought possible! The human race as a whole has benefited greatly! Why not contribute to that? Each of us as individuals will be forgotten by the universe and even by the other humans over the decades. Work towards the collective consciousness and prosperity of everyone! Make the universe remember us. Make your code open source and don't bother with trying to stop pirates, you're just fighting against the current anyhow.

If you want to pretend I didn't just say all that then I would go with the carrot idea, its a good idea.

Also this Ted talk is where I got some of those ideas
http://www.ted.com/t...s_have_sex.html
It really changed my outlook on the whole closed vs open source free flow of information idea.
I highly recommend it.
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#6 WolfCoder  Icon User is offline

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Re: How To Minimize Piracy in Game Development,Any Ideas?

Posted 17 August 2010 - 09:07 AM

View PostLongblob, on 15 August 2010 - 03:19 AM, said:

Hi,

Do you have any ideas how to minimize piracy in video game software and development effectively.how about promote video game through internet/e-commerce?.

The market is very potential if the video games can be released in Asian but it is pretty difficult due to the piracy practice.


Companies these days are just bashing and trolling in a brute force fashion. They think in terms of adding more DRM. That's going to stop no one, you're just going to crash directly into the opposing army of crackers. A waste of your development time if you ask me.

Now.

Think creatively. If you want to hit the Asian market, I suggest making an online game of some kind with a size matching your budget and working power. You provide a service on the servers and you can adopt a subscription, one-time, or free to play with cash shop model. The last two are really popular among these types of games in Korea.

Otherwise, just sell the game normally on Steam or some sort of online store.
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#7 WushuMonster  Icon User is offline

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Re: How To Minimize Piracy in Game Development,Any Ideas?

Posted 08 September 2010 - 05:25 PM

I'm not sure an effective technique exists. Though DRM doesn't seem to do anything, but of course removing DRM doesn't cut down on piracy either. I think you just have to assume a certain percentage of lowlifes are going to steal your game and plan accordingly so that they don't crash your servers ruining the experience for your real customers.
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#8 Joe Klemmer  Icon User is offline

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Re: How To Minimize Piracy in Game Development,Any Ideas?

Posted 18 September 2010 - 03:01 PM

FWIW, and this is just my personal opinion, the problem with pirating software isn't one that can be affected by technology. It's a sociocultural thing. At this point it is probably best to release your product as a freely distributable game. You wouldn't necessarily have to go the Open Source way, just release the binary. Then find a way to add some kind of service-oriented thing to generate income. What and how to go about doing this is something I have no idea on (if I did I'd be allot wealthier than I am now). But I think that the future of gaming will be this kind of model. Pay to play.

That's my $0.02 worth.
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#9 modi123_1  Icon User is online

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Re: How To Minimize Piracy in Game Development,Any Ideas?

Posted 18 September 2010 - 04:51 PM

@Joe Klemmer - so how does that affect the realm of AAA titles?
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#10 eker676  Icon User is offline

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Re: How To Minimize Piracy in Game Development,Any Ideas?

Posted 18 September 2010 - 05:27 PM

Quote

You wouldn't necessarily have to go the Open Source way, just release the binary. Then find a way to add some kind of service-oriented thing to generate income


They have this already and they make a killing doing it.

http://www.z8games.com/

People don't realize how much their spending when they only spend in 5 or 10 dollar increments. In a way it's like gambling, except the casino wins every time, no exceptions.

<edit> I was just trying to look up z8's net worth and this came up:
http://www.cubestat....dreamincode.net

This post has been edited by eker676: 18 September 2010 - 05:31 PM

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