DS App Studio - The future of the DS homebrew world...

Our new Nintendo DS game and app making program...

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31 Replies - 2631 Views - Last Post: 06 September 2010 - 11:00 AM

#1 CreaturGames  Icon User is offline

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DS App Studio - The future of the DS homebrew world...

Posted 18 August 2010 - 08:20 AM

Hi all!

I formed a new team called AwsomiSoft, and we decided to make a new Nintendo DS game and application software called DS App Studio(you can go to our forums to find more about it - http://www.awsomisoft.co.cc/).

Anyways, beta 0.3 is coming out tomorrow, so I will just show a snap shot of it:
Posted Image

I have made a game with it called Tap To Death, which is shown in the screenshot.

I am sorry if I am not posting the features, but I am releasing it tomorrow, so you can see the features from the program.

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Replies To: DS App Studio - The future of the DS homebrew world...

#2 X@MPP  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 18 August 2010 - 02:57 PM

looks neat. one quick question. do you plan on creating a DS Emulator for testing games? but other than that looks neat. oh and what language is it in?
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#3 CreaturGames  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 18 August 2010 - 03:41 PM

I am using the emulator, NO$GBA, to emulate the games.

The language is DSAL.

We created the language, so it is still in development.
:D
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#4 demosthenes2k8  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 18 August 2010 - 04:40 PM

How about sticking to the two or three projects you've already started in the last couple of months? Quality over quantity, young'n. Not to mention that your screenshot has an EndIf() without an If (fourth line of actual "code")

By the way, No$GBA hasn't been updated for a long time-if you look in its error log, you'll see that anything built with the latest DevkitARM (which I'm assuming you're using, as I haven't seen any other methods of DS homebrew) causes tons of tiny errors. And some things crash it. Desmume is a much better option.
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#5 CreaturGames  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 18 August 2010 - 04:55 PM

The other projects were canceled.

EndIf(); basically tells it to end it if all the lines of code before this function are carried out.

NO$GBA works with homebrew perfectly.

This post has been edited by CreaturGames: 18 August 2010 - 04:55 PM

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#6 demosthenes2k8  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 18 August 2010 - 05:07 PM

Yes, until you hit F3 and see that you can get even 2000 errors/second with a simple sample program.
Not to mention that if you port a c++ console app, it has a strong change of crashing due to "requiring the GBA BIOS", which wasn't the problem.

Canceled? I wonder why. Maybe because of your attention span?

If
EndIf();
ends the program if code until them has run successfully, it's a pretty crappy name for it.
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#7 CreaturGames  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 18 August 2010 - 05:17 PM

No, because the other projects were for game making, and there is something called Game Maker, so why make the other projects.

Well, End(); wouldn't have been a good function name for this type of function, so... :wink:
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#8 demosthenes2k8  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 18 August 2010 - 05:38 PM

...so instead of continuing one project to actually learn something, you're project-jumping and making half-baked "beta" versions.

By the way, isn't "EndProgram();" good enough for your standards?
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#9 CreaturGames  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 18 August 2010 - 05:42 PM

View Postdemosthenes2k8, on 18 August 2010 - 04:38 PM, said:

...so instead of continuing one project to actually learn something, you're project-jumping and making half-baked "beta" versions.

By the way, isn't "EndProgram();" good enough for your standards?

That would be a good function name, but I like to keep it short, so newbies that want to program DS games and applications don't have to type much for a function, but still the function can make sense.

The only reason I cancel projects is because people insult them and so I have no reason to continue them if no one is going to like them.

Edit: I learned something, that I should not just focus on the GUI of a program, be more focused on its functions. :bigsmile:

This post has been edited by CreaturGames: 18 August 2010 - 05:43 PM

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#10 demosthenes2k8  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 18 August 2010 - 06:07 PM

Hmm. So I was wrong, which is a shame because that was going to be my next argument. Moving down the list...(covered that, did that, mentioned that, he just resolved that...)

So basically, what you want to do is let them make games without actually doing much work. If that's the case, they're not learning much. And you'll only confuse them by using "Forms" instead of calling them "functions".

Anyways, it looks like you're still using C syntax. If that's the case, what could possibly be "under development" about the language, unless you're custom-writing a parser?
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#11 CreaturGames  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 18 August 2010 - 06:49 PM

View Postdemosthenes2k8, on 18 August 2010 - 05:07 PM, said:

Hmm. So I was wrong, which is a shame because that was going to be my next argument. Moving down the list...(covered that, did that, mentioned that, he just resolved that...)

So basically, what you want to do is let them make games without actually doing much work. If that's the case, they're not learning much. And you'll only confuse them by using "Forms" instead of calling them "functions".

Anyways, it looks like you're still using C syntax. If that's the case, what could possibly be "under development" about the language, unless you're custom-writing a parser?

I am custom-writing the parser.

And I just use Form1 as a name. The form name could be something else.

Functions are a totally different thing.

You can create functions and forms, but they are two different things.

This post has been edited by CreaturGames: 18 August 2010 - 06:50 PM

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#12 demosthenes2k8  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 18 August 2010 - 09:00 PM

Then instead of posting about it, get it actually working and to a release-able state.
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#13 CreaturGames  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 18 August 2010 - 09:15 PM

I am waiting for ooomar, one of my teammates, to create the setup for the program.

Sorry about the wait. :nervous:
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#14 demosthenes2k8  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 18 August 2010 - 09:33 PM

The only reason why I'm waiting for a release is so that I can see one of your projects actually functional.
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#15 CreaturGames  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 18 August 2010 - 09:48 PM

You can check out what the other members said at our forums. Forums are at http://www.awsomisoft.co.cc/.
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