DS App Studio - The future of the DS homebrew world...

Our new Nintendo DS game and app making program...

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31 Replies - 2629 Views - Last Post: 06 September 2010 - 11:00 AM

#16 MentalFloss  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 19 August 2010 - 01:49 AM

Damn demosthenes2k8! Glad I'm not on your radar... I never finish anything either :)
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#17 demosthenes2k8  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 19 August 2010 - 05:15 AM

*pauses, and then looks at MentalFloss*
You're next.
(If I had actually tried to say that to your face, I'd die laughing.)

The only people who piss me off when they don't finish things are people who create a ton of low-quality things, and then, instead of making up for the projects' shortcomings, move on to a new project. That and people who project-jump when I have a vested interest in one of their projects.
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#18 no2pencil  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 19 August 2010 - 05:21 AM

Why are you running a GBA emulator to play DS games?
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#19 demosthenes2k8  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 19 August 2010 - 06:27 AM

Actually, the last couple of no$ versions can run NDS homebrew roms, although it detects tons of errors in the background on newer compiled roms.
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#20 CreaturGames  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 19 August 2010 - 09:18 AM

The NO$GBA errors are fake. You can tell they are fake.
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#21 CreaturGames  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 19 August 2010 - 09:30 AM

DS App Studio beta 0.3 is now released at http://www.awsomisoft.co.cc/!
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#22 demosthenes2k8  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 19 August 2010 - 09:54 AM

View PostCreaturGames, on 19 August 2010 - 08:18 AM, said:

The NO$GBA errors are fake. You can tell they are fake.

Oh really?
Then why do they only appear with .nds files compiled with the latest four or so versions of libnds and devkitarm?
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#23 CreaturGames  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 19 August 2010 - 10:18 AM

It is easy to put code so that it can detect .nds files.
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#24 demosthenes2k8  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 19 August 2010 - 10:28 AM

You must have misunderstood my question. Why do the errors appear when we run nds files built with devkitarm 27+, but not with lower versions of devkitarm?

EDIT: also, I don't think Wintermute would be happy that you're redistributing his software. Just from my past experiences.

EDIT^2: Your installer sucks, by the way, it dumped a shitload of folders into my C:\ drive. And I specified that it should dump things into a folder on my desktop. It was a real hassle going through those to make sure I didn't delete my working installation of devkitPro

This post has been edited by demosthenes2k8: 19 August 2010 - 11:06 AM

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#25 CreaturGames  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 19 August 2010 - 01:01 PM

Eh, they allowed it with DS Game Maker.

It isn't my installer. It was made by someone else.

Edit: When you get to folder options of the installer, for the folder option, did you enter C:\devkitPro\ ?

If you didn't, it won't work.

This post has been edited by CreaturGames: 19 August 2010 - 01:28 PM

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#26 no2pencil  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 19 August 2010 - 01:23 PM

CreaturGames : How many DS Games have you made that you are now working on a game development app?
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#27 demosthenes2k8  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 19 August 2010 - 01:39 PM

So since you know about DS Game Maker, by your own logic in post #7, why create another application to do the same thing?

Incidentally, DS Game Maker uses PALib, which Wintermute has been...displeased...with in the past. In my opinion, unfairly so. So there's not much that he's done about it, but...
And I believe I saw the PAlib files in your installation, too, for that matter.

Quote

I am waiting for ooomar, one of my teammates, to create the setup for the program.

So they're your teammate. You work on the project together. Therefore it's as much your installer-your "product"-as it is theirs.
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#28 CreaturGames  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 19 August 2010 - 01:39 PM

I have made so far 10 DS games and apps.

Which on of them was DS-Drew.

And, the PAlib folder is there so that people who use DS Game Maker can still use it.

DS Game Maker is a game making program that uses PAlib, as you know, but it uses a GUI to create its games, so it limits abilities to use of making certain games.

When you program games, it allows you to have more abilities and control over your games.

This post has been edited by CreaturGames: 19 August 2010 - 01:48 PM

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#29 demosthenes2k8  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 19 August 2010 - 02:17 PM

Except for the fact that DSGM also has the option to write C code-I forget what it's called, but there IS an option.
Compatibility with a program that requires a folder isn't a good excuse-the DSGM installer should put that folder there for you. There's no reason for you to include it, unless you also use PAlib.

The number of programs you've made with your software doesn't do anything to advance your argument. Would you like to try to re-roll for a better response?
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#30 CreaturGames  Icon User is offline

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Re: DS App Studio - The future of the DS homebrew world...

Posted 19 August 2010 - 03:14 PM

Yes, but why not include it? Might as well.

I didn't say the number of software I have made with this software advances my argument, if you noticed, one of the guys posted how many DS games and apps I have made.
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