The Visual State Manager allows you to create "states" of objects and then move to those states. Moving to those states can be done through code(just one line of code), or by using behaviors.
NOTE: The VisualStateManager was added in Silverlight 2. However, it wasn't included in WPF until .Net 4. To use the VisualStateManager in WPF in .Net 3.5 SP1, you will need to download the WPF Toolkit from CodePlex.
So first, we will create a new project in Blend. We will just create a Silverlight 4 application without the website. We will name the project VisualStateExample.

We will now draw a Rectangle on our page, and give it a Fill of Blue.



Next, we are going to go to the States tab.

This is where we will create all of our states.
So first, we need to create a State Group. Click the Add State Group button, name it MyStateGroup, then give it a default transition time of 0.4s.


Now that we have our State Group, we need to create our individual states. Let's say that we want the rectangle to change colors when the mouse hovers over it. When the mouse moves away, we want it to change back to it's original color. Also, let's change the color when the left mouse button is held down on the rectangle(Mouse Down), then change back when the left mouse button is released(Mouse Up).
So let's create our first state. Our first state will be our current, default state. Click the Add State button, then name it MouseOutState.


If you notice, now there is a red rectangle around the designer. This means that you are currently in recording mode for the state. ANY changes that are made in the designer will be recorded for that state. Clicking on the Base state will stop recording.
Since this is our default state, we don't need to record anything.
Now, create another state named MouseOverState. While still in recording mode, select the Rectangle from the Objects and Timeline tab, and change it's Fill color to Orange. Click on the Base state to stop recording.



Now, create another state named MouseDownState. While still in recording mode, change it's Fill color to Green.


Now, we need to create our last state. Create a new state and name it MouseUpState. While still in recording mode, change the Fill color to the Orange from the MouseOverState.
We should now have 4 states. Now we need to go to these states with the mouse events. There are a couple of ways of doing this, but I will use behaviors to do it.
There are a number of behaviors in Blend, and we are going to use the GoToStateAction behavior.
Go to the Assets tab, then click on behaviors, then click on the GoToStateAction.

Now drag that action onto the Rectange in the designer. You will now see that the GoToStateAction has been added to the Rectangle in the Objects and Timeline tab.

With the GoToStateAction selected, go to the Properties tab, set the EventName to MouseEnter, and set StateName to MouseOverState.

Do these steps to create a GoToStateAction for the other three states that we have. When you have completed, you will have four actions for the Rectangle.

You have now finished the animations. Run the application using F5, and move the mouse over the rectangle. Perform the other mouse actions to see the other animations.
This is just another way the Expression Blend makes animations so easy. I have created animations without writing one line of code. To me, that's pretty amazing and can make application development much quicker and have less bugs.




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