g++ linkedListIterator.o linkedListType.o unorderedLinkedList.o videoListType.o videoType.o videoStoremain.o -o videoStore
Undefined symbols:
"linkedListType<videoType>::linkedListType()", referenced from:
unorderedLinkedList<videoType>::unorderedLinkedList()in videoStoremain.o
"videoType::getNoOfCopiesInStock() const", referenced from:
videoListType::isVideoAvailable(std::basic_string<char, std::char_traits<char>, std::allocator<char> >) constin videoListType.o
videoType::checkOut() in videoType.o
"unorderedLinkedList<videoType>::insertFirst(videoType const&)", referenced from:
vtable for videoListTypein videoStoremain.o
vtable for unorderedLinkedList<videoType>in videoStoremain.o
"unorderedLinkedList<videoType>::search(videoType const&) const", referenced from:
vtable for videoListTypein videoStoremain.o
vtable for unorderedLinkedList<videoType>in videoStoremain.o
"unorderedLinkedList<videoType>::deleteNode(videoType const&)", referenced from:
vtable for videoListTypein videoStoremain.o
vtable for unorderedLinkedList<videoType>in videoStoremain.o
"linkedListType<videoType>::print() const", referenced from:
_main in videoStoremain.o
"unorderedLinkedList<videoType>::insertLast(videoType const&)", referenced from:
vtable for videoListTypein videoStoremain.o
vtable for unorderedLinkedList<videoType>in videoStoremain.o
"linkedListType<videoType>::~linkedListType()", referenced from:
unorderedLinkedList<videoType>::~unorderedLinkedList()in videoStoremain.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
make: *** [videoStore] Error 1
The object of this program is a video rental store. The program has a lot of code, so please bear with me. For each of the following files, you will first see fileName.h then, the code. Following each .h file is the corresponding .cpp file. The main program is the last file here. Any help that you all could provide would be so greatly appreciated. Thanks.
Here is my code:
#ifndef UNORDERED_LINKED_LIST_H
#define UNORDERED_LINKED_LIST_H
#include <iostream>
#include "node.h"
#include "linkedListType.h"
#include "linkedListIterator.h"
using namespace std;
template <class Type>
class unorderedLinkedList: public linkedListType<Type>
{
public:
bool search(const Type &searchItem) const;
//function to determine whether searchItem is in the list.
//postCondition: returns true if searchItem is in the list,
// otherwise the value false is returned
void insertFirst(const Type &newItem);
//function to insert newItem at the beginning of the list.
//postCondition: first point to the new list, newItem is
// inserted at the beginning of the list,
// last points to last node in the list,
// and count is incremented by 1.
void insertLast(const Type &newItem);
//function to insert newItem at the end of the list.
//postCondition: first points to the new list,
// newItem is inserted at the end of the list,
// last points to the last node in the list,
// and count is incremented by 1.
void deleteNode(const Type &deleteItem);
//function to delete deleteItem from the list.
//postCondition: if found, the node containing
// deleteItem is deleted from the list.
// first points to the first node,
// last points to the last node of the updated
// lis, and count is decremented by 1.
};
#endif
#include <iostream>
#include "node.h"
#include "linkedListIterator.h"
#include "linkedListType.h"
#include "unorderedLinkedList.h"
using namespace std;
template <class Type>
bool unorderedLinkedList<Type>::
search(const Type &searchItem) const
{
nodeType<Type> *current; //pointer to traverse the list
bool found = false;
current = this -> first; //set current to point to the first
//node in the list
while (current != NULL && !found) //search the list
if(current -> info == searchItem) //search item is found
found = true;
else
current = current -> link; //make current point to the next node
return found;
}//end search
template <class Type>
void unorderedLinkedList<Type>::insertFirst(const Type &newItem)
{
nodeType<Type> *newNode; //pointer to create the new node
newNode = new nodeType<Type>; //creat the new node
newNode -> info = newItem; //store the new item in the node
newNode -> link = this -> first; //insert newNode before first
this -> first = newNode; //make first pointo the actual first node
this -> count++; //increment count
if (this -> last == NULL) //if the list was empty, newNode is also the last node in the list
this -> last = newNode;
}//end insertFirst
template<class Type>
void unorderedLinkedList<Type>::insertLast(const Type &newItem)
{
nodeType<Type> *newNode; //pointer to create the new node
newNode = new nodeType<Type>; //create the new node
newNode -> info = newItem; //store the new item in the node
newNode -> link = NULL; //set the link field of newNode to NULL
if (this -> first == NULL) //if the list is empty, newNode is both
//both the first and last node
{
this -> first = newNode;
this -> last = newNode;
this -> count ++; //increment count
}
else //the list is not empty, insert newNode after last
{
this -> last -> link = newNode; //insert newNode after last
this -> last = newNode; //make last point to the actual last node in the list
this -> count ++; //increment count
}//end else
}//end insertLast
template <class Type>
void unorderedLinkedList<Type>::deleteNode(const Type &deleteItem)
{
nodeType<Type> *current; //pointer to traverse the list
nodeType<Type> *trailCurrent; //pointer just before current
bool found;
if (this -> first == NULL) //case 1; the list is empty
cout << "Cannot delete from an empty list." << endl;
else
{
if(this -> first -> info == deleteItem) //case 2
{
current = this -> first;
this -> first = this -> first -> link;
this -> count --;
if(this -> first == NULL) //the list has only one node
this -> last = NULL;
delete current;
}
else //search the list for the node for node with the given info
{
this -> found = false;
trailCurrent = this -> first; //set trailCurrent to point
//to the first node
current = this -> first ->link; //set current to point to
//the second node
while (current != NULL && !found)
{
if (current -> info != deleteItem)
{
trailCurrent = current;
current = current -> link;
}
else
found = true;
} //end while
if(found) //case3; if found, delete the node
{
trailCurrent -> link = current -> link;
this -> count --;
if (this -> last == current) //node to be deleted was last node
this -> last = trailCurrent; //update the value of last
delete current; //delete the node from the list
}
else
cout << "The item to be deleted is not in the list." << endl;
}//end else
}//end else
}//end deleteNode
#ifndef NODE_H
#define NODE_H
#include <iostream>
using namespace std;
template<class Type>
struct nodeType
{
Type info;
nodeType<Type> *link;
};
#endif
#ifndef LINKED_LIST_ITERATOR_H
#define LINKED_LIST_ITERATOR_H
#include <iostream>
#include "node.h"
using namespace std;
template <class Type>
class linkedListIterator
{
public:
linkedListIterator();
//default constructor.
//postCondition: current = null;
linkedListIterator(nodeType<Type> *ptr);
//constructor with aparameter.
//postCondition: current = ptr;
Type operator* ();
//function to overload the dereferencing operator *.
//postCondition: returns the info contained in the node.
linkedListIterator<Type> operator++();
//overload the pre-increment operator.
//postCondition: the iterator is advanced to the next node.
bool operator == (const linkedListIterator<Type> &right) const;
//overload the equality operator.
//postCondition: Returns true if this iterator is equal to
// the iterator specified by right,
// otherwise it returns false.
bool operator !=(const linkedListIterator<Type> &right) const;
//overload the not equal to operator
//postCondition: returns true if this iterator is not equal
// to the iterator specified by right,
// otherwise it returns false.
private:
nodeType<Type> *current;
//pointer to point to the current node in the linked list
};
#endif
#include <iostream>
#include "linkedListIterator.h"
#include "node.h"
using namespace std;
template <class Type>
linkedListIterator<Type>::linkedListIterator()
{
current = NULL;
}
template <class Type>
linkedListIterator<Type>::
linkedListIterator(nodeType<Type> *ptr)
{
current = ptr;
}
template <class Type>
Type linkedListIterator<Type>::operator* ()
{
return current->info;
}
template <class Type>
linkedListIterator<Type> linkedListIterator<Type>::operator++ ()
{
current = current -> link;
return *this;
}
template <class Type>
bool linkedListIterator<Type>::operator ==
(const linkedListIterator<Type> &right) const
{
return (current == right.current);
}
template <class Type>
bool linkedListIterator<Type>::operator!=
(const linkedListIterator<Type> &right) const
{
return (current != right.current);
}
#ifndef LINKED_LIST_TYPE_H
#define LINKED_LIST_TYPE_H
#include <iostream>
#include "linkedListIterator.h"
#include "node.h"
using namespace std;
template <class Type>
class linkedListType
{
public:
const linkedListType<Type> & operator=
(const linkedListType<Type> &);
//overload the assignment operator.
void initializeList();
//initialize the list to an empty state.
//postCondition: first = NULL, last = NULL, count = 0;
bool isEmptyList() const;
//function to ditermine whether the list is empty.
//postCondition: returns true if the list is empty,
//otherwise returns false
void print() const;
//function to output the data contained in each node.
//postcondition: none
void reversePrint(nodeType<Type> *current) const;
//function to output the info contained in each node in reverse order.
int length() const;
//function to return the number of nodes in the list.
//postcondition: the value of count is returned.
void destroyList();
//function to delete all the nodes from the list.
//postCondition: first = NULL, last = NULL, count = 0;
Type front() const;
//function to return the first element of the list.
//preCondition: the list must exist and must not be empty.
//postCondition: if the list is empty, the program
// terminates; otherwise, the first
// element of the list is returned.
Type back() const;
//function to return the last element of the list.
//preCondition: the list must exist and must not be empty.
//postCondition: if the list is empty, the program terminates;
// otherwise the last element
// of the list is returned.
virtual bool search(const Type& searchItem) const = 0;
//function to determine whether searchItem is in the list.
//postCondition: returns true if searchItem is in the list.
//otherwise the value false is returned
virtual void insertFirst(const Type &newItem) = 0;
//function to insert newItem at the beginning of the list.
//postCondition: first points to the new list, newItem is
// inserted at the end of the list,
// last points to the last node in the list,
// and count is incremented by 1.
virtual void insertLast(const Type &newItem) = 0;
//function to insert newItem at the end of the list
//postCondition: first points to the new list,
// newItem is inserted
// at the end of the list,
// last points to the last node in the list,
// and count is incremented by 1.
virtual void deleteNode(const Type &deleteItem) = 0;
//function to delete deleteItem from the list.
//postCondition: if found, the node containing
// deleteItem is deleted from the list.
// first points to the first node,
// last points to the last node of the updated
// list, and count is decremented by 1.
linkedListIterator<Type> begin();
//function to return an iterator at the beginning of the linked list
//postCondition: returns an iterator such that current is set to first.
linkedListIterator<Type> end();
//function to return an iterator one element past the last
//element of the linked list.
//postCondition: returns an iterator such that current is set to NULL
linkedListType();
//default constructor
//initializes the list to an empty state.
//postCondition: first = NULL, last = NULL, count = 0;
linkedListType(const linkedListType<Type> &otherList);
//copy constructor
~linkedListType();
//destructor
//deletes all the nodes from the list.
//postCondition: the list object is destroyed.
protected:
int count; //variable to store the number of elements in the list
nodeType<Type> *first; //pointer to the first node of the list
nodeType<Type> *last; //pointer to the last node of the list
private:
void copyList(const linkedListType<Type> &otherList);
//function to make a copy of otherList.
//postCondition: a copy of otherList is created and assigned to this list.
};
#endif
#include <iostream>
#include "linkedListIterator.h"
#include "linkedListType.h"
using namespace std;
template <class Type>
bool linkedListType<Type>::isEmptyList() const
{
return (first == NULL);
}
template <class Type>
linkedListType<Type>::linkedListType() //default constructor
{
first = NULL;
last = NULL;
count = 0;
}
template <class Type>
void linkedListType<Type>::destroyList()
{
nodeType<Type> *temp; //pointer to deallocate the memory
//occupied by the node
while (first != NULL) //while there are nodes in the list
{
temp = first; //set temp to the current node
first = first -> link; //advance first to the next node
delete temp; //deallocate the memory occupied by temp
}
last = NULL; //initialize last to NULL; first has already
//been set to NULL by the while loop
count = 0;
}
template <class Type>
void linkedListType<Type>::initializeList()
{
destroyList(); //if the list has any nodes, delete them
}
template <class Type>
void linkedListType<Type>::print() const
{
nodeType<Type> *current; //pointer to traverse the list
current = first; //set current so that it points to the first node
while (current != NULL) //while more data to print
{
cout << current -> info << " ";
current = current -> link;
}
} //end print
template <class Type>
void linkedListType<Type>::reversePrint
(nodeType<Type> *current) const
{
if (current != NULL)
{
reversePrint(current -> link); //print tail
cout << current->info << " "; //print the node
}
}
template <class Type>
int linkedListType<Type>::length() const
{
return count;
}
template <class Type>
Type linkedListType<Type>::front() const
{
assert (first != NULL);
return first -> info; //return the info of the first node
}//end front
template <class Type>
Type linkedListType<Type>::back() const
{
assert (last != NULL);
return last -> info; //return the info of the last node
}//end back
template <class Type>
linkedListIterator<Type> linkedListType<Type>::begin()
{
linkedListIterator<Type> temp(first);
return temp;
}
template <class Type>
linkedListIterator<Type> linkedListType<Type>::end()
{
linkedListIterator<Type> temp(NULL);
return temp;
}
template <class Type>
void linkedListType<Type>::copyList
(const linkedListType<Type> &otherList)
{
nodeType<Type> *newNode; //pointer to create a node
nodeType<Type> *current; //pointer to traverse the list
if (first != NULL) //if the list is nonempty, make it empty
destroyList();
if (otherList.first == NULL) //otherList is empty
{
first = NULL;
last = NULL;
count = 0;
}
else
{
current = otherList.first; //current point to the list to be copied
count = otherList.count;
//copy the first node
first = new nodeType<Type>; //create the node
first -> info = current -> info; //copy the info
first -> link = NULL; //set the link field of the node to NULL
last = first; //make last point to the first node
current = current -> link; //make current point to the next node
//copy the remaining list
while(current != NULL)
{
newNode = new nodeType<Type>; //create a node
newNode -> info = current -> info; //copy the info
newNode -> link = NULL; //set the link of newNode to NULL
last -> link = newNode; //attach a newNode after last
last = newNode; //make last point to the actual last node
current = current -> link; //make current point to the next node
}//end while
}//end else
}//end copyList
template<class Type>
linkedListType<Type>::~linkedListType() //destructor
{
destroyList();
}
template<class Type>
linkedListType<Type>::linkedListType(const linkedListType<Type> &otherList)
{
first = NULL;
copyList(otherList);
} //end copy constructor
template<class Type>
const linkedListType<Type> &linkedListType<Type>::operator=
(const linkedListType<Type> &otherList)
{
if (this != &otherList) //avoid self-copy
{
copyList(otherList);
}//end if/else
return this;
}
#ifndef VIDEO_TYPE_H
#define VIDEO_TYPE_H
#include <iostream>
#include <string>
using namespace std;
class videoType
{
friend ostream &operator << (ostream&, const videoType&);
public:
void setVideoInfo(string title, string star1, string star2, string producer,
string director, string productionCo, int setInStock);
//function to set the details of the video.
//the member variables are set according to the parameters.
//postCondition: videoTitle = title; movieStar1 = star1;
//movieStar2 = star2; movieProducer = producer;
//movieProductionCo = productionCo;
//copiesInStock = setInStock;
int getNoOfCopiesInStock() const;
//function to check the number of copies in stock.
//postCondition: The value of copiesInStock is returned.
void checkOut();
//function to rent a video.
//postCondition: The number of copies in stock is decremented by one.
void checkIn();
//function to check in a video.
//postCondition: the number of copies in stock is incremented by one.
void printTitle() const;
//function to print the title of a movie.
void printInfo() const;
//function to print the details of a video.
//postCondition: the title of the movie, star, director,
// and so on are displayed on the screen
bool checkTitle(string title);
//function to check whether the title is the same as the
//title of the video.
//postCondition: returns the value true if the title is the same
// as the title of the video; false otherwise
void updateInStock(int num);
//function to increment the number of copies in stock by
//adding the value of the parameter num.
//postConition: copiesInStock = copiesInStock + num;
void setCopiesInStock(int num);
//function to set the number of copies in stock.
//postcondition: copiesInStock = num;
string getTitle() const;
//function to return the title of the video.
//postCondition: the title of the video is returned.
videoType(string title = " ", string star1 = " ", string star2 = " ",
string producer = " ", string director = " ",
string productionCo = " ", int setInStock = 0);
//constructor
//the member variables are set according to the
//incoming parameters. if no values are specified, the default values are assigned.
//postCondition: videoTitle = title; movieStar1 = star1;
// movieStar2 = star2;
// movieProducer = producer;
// movieDirector = director;
// movieProductionCo = productionCo;
// copiesInStock = setInStock;
//
//overload the relational operators.
bool operator == (const videoType &) const;
bool operator != (const videoType &) const;
private:
string videoTitle;
string movieStar1;
string movieStar2;
string movieProducer;
string movieDirector;
string movieProductionCo;
int copiesInStock;
};
#endif
#include <iostream>
#include <string>
#include "videoType.h"
using namespace std;
void videoType::setVideoInfo(string title, string star1, string star2, string producer,
string director, string productionCo, int setInStock)
{
videoTitle = title;
movieStar1 = star1;
movieStar2 = star2;
movieProducer = producer;
movieDirector = director;
movieProductionCo = productionCo;
copiesInStock = setInStock;
}
void videoType::checkOut()
{
if (getNoOfCopiesInStock() > 0)
copiesInStock --;
else
cout << "Currently out of stock" << endl;
}
void videoType::checkIn()
{
copiesInStock ++;
}
void videoType::printTitle() const
{
cout << "Video Title: " << videoTitle << endl;
}
void videoType::printInfo() const
{
cout << "videoTitle: " << videoTitle << endl;
cout << "Stars: " << movieStar1 << " and "
<< movieStar2 << endl;
cout << "Producer: " << movieProducer << endl;
cout << "Director: " << movieDirector << endl;
cout << "Production Company: " << movieProductionCo
<< endl;
cout << "Copies in stock: " << copiesInStock
<< endl;
}
bool videoType::checkTitle(string title)
{
return(videoTitle == title);
}
void videoType:: updateInStock(int num)
{
copiesInStock += num;
}
void videoType::setCopiesInStock(int num)
{
copiesInStock = num;
}
string videoType::getTitle() const
{
return videoTitle;
}
videoType::videoType(string title, string star1,
string star2, string producer,
string director,
string productionCo, int setInStock)
{
setVideoInfo(title, star1, star2, producer, director, productionCo, setInStock);
}
bool videoType::operator == (const videoType &other) const
{
return (videoTitle == other.videoTitle);
}
ostream &operator << (ostream &osObject, const videoType &video)
{
osObject << endl;
osObject << "Video Title: " << video.videoTitle << endl;
osObject << "Stars: " << video.movieStar1 << " and "
<< video.movieStar2 << endl;
osObject << "Producer: " << video.movieProducer << endl;
osObject << "Director: " << video.movieDirector << endl;
osObject << "Production Company: "
<< video.movieProductionCo << endl;
osObject << "Copies in Stock: " << video.copiesInStock << endl;
osObject << "_________________________________________"
<< endl;
return osObject;
}
#ifndef VIDEO_LIST_TYPE_H
#define VIDEO_LIST_TYPE_H
#include <string>
#include "unorderedLinkedList.h"
#include "videoType.h"
using namespace std;
class videoListType:public unorderedLinkedList<videoType>
{
public:
bool videoSearch(string title) const;
//function to search the list to see whether a
//particular title, specified by the parameter title,
//is in the store.
//postCondition: returns true if the title is found,
//and false otherwise.
bool isVideoAvailable(string title) const;
//function to determine whether a copy of a particular video
//is in the store.
//postCondition: returns true if at least one copy of the
//video specified by title is in the store, and false otherwise
void videoCheckOut(string title);
//function to check out a video, that it, rent a video.
//postCondition: copiesInStock is decremented by one.
void videoCheckIn(string title);
//function to check in a video returned by the customer.
//postCondition: copiesInStock is incremented by one.
bool videoCheckTitle(string title) const;
//function to determine whether a particular video is in the store.
//postCondition: returns true if the video's title is the same as
//title, and false otherwise.
void videoUpdateInStock(string title, int num);
//function to update the number of copies of a video
//by adding the value of the parameter num. the parameter
//title specifies the name of the video for which the
//number of copies is to be updated.
//postCondition: copiesInStock = copiesInStock + num;
void videoSetCopiesInStock(string title, int num);
//function to reset the number of copies of a video.
//the parameter title specifies the name of the video
//for which the number of copies is to be reset, and the
//parameter num specifies the number of copies.
//postCondition: copiesInStock = num;
void videoPrintTitle() const;
//function to print the titles of all the videos in the store.
private:
void searchVideoList(string title, bool &found, nodeType<videoType> * ¤t) const;
//this function searches the video list for a particular video, specified by the parameter title.
//postCondition: if the video is found, the parameter found is set to true, otherwise
//it is set to false. the parameter current points to the node containing the video.
};
#endif
#include <iostream>
#include <string>
#include "videoListType.h"
using namespace std;
void videoListType::searchVideoList(string title, bool &found, nodeType<videoType>* ¤t) const
{
found = false; //set found to false
current = first; //set current to point to the first node in the list
while(current != NULL && !found) //search the list
if(current -> info.checkTitle(title)) //the item is found
found = true;
else
current = current -> link; //advance current to the next node
}//end searchVideoList
bool videoListType::isVideoAvailable(string title) const
{
bool found;
nodeType<videoType> *location;
searchVideoList(title, found, location);
if(found)
found = (location -> info.getNoOfCopiesInStock() > 0);
else
found = false;
return found;
}
void videoListType::videoCheckIn(string title)
{
bool found = false;
nodeType<videoType> *location;
searchVideoList(title, found, location); //search the list
if(found)
location -> info.checkIn();
else
cout << "The store does not carry " << title << endl;
}
void videoListType::videoCheckOut(string title)
{
bool found = false;
nodeType<videoType> *location;
searchVideoList(title, found, location); //search the list
if(found)
location -> info.checkOut();
else
cout << "The store does not carry " << title << endl;
}
bool videoListType::videoCheckTitle(string title) const
{
bool found = false;
nodeType<videoType> *location;
searchVideoList(title, found, location); //search the list
return found;
}
void videoListType::videoUpdateInStock(string title, int num)
{
bool found = false;
nodeType<videoType> *location;
searchVideoList(title, found, location); //search the list
if(found)
location -> info.updateInStock(num);
else
cout << "The store does not carry " << title << endl;
}
void videoListType::videoSetCopiesInStock(string title, int num)
{
bool found = false;
nodeType<videoType> *location;
searchVideoList(title, found, location);
if(found)
location -> info.setCopiesInStock(num);
else
cout << "The store does not carry " << title << endl;
}
bool videoListType::videoSearch(string title) const
{
bool found = false;
nodeType<videoType> *location;
searchVideoList(title, found, location);
return found;
}
void videoListType::videoPrintTitle() const
{
nodeType<videoType> *current;
current = first;
while(current != NULL)
{
current -> info.printTitle();
current = current -> link;
}
}
#include <iostream>
#include <fstream>
#include <string>
#include "videoType.h"
#include "videoListType.h"
using namespace std;
void createVideoList(ifstream &infile, videoListType &videoList)
{
string title;
string star1;
string star2;
string producer;
string director;
string productionCo;
char ch;
int inStock;
videoType newVideo;
getline(infile, title);
while(infile)
{
getline(infile, star1);
getline(infile, star2);
getline(infile, producer);
getline(infile, director);
getline(infile, productionCo);
infile >> inStock;
infile.get(ch);
newVideo.setVideoInfo(title, star1, star2, producer,
director, productionCo, inStock);
videoList.insertFirst(newVideo);
getline(infile, title);
}//end while
}//end createVideoList
void displayMenu()
{
cout << "Select from one of the following: " << endl;
cout << "1: To check whether the store carries as particular video." << endl
<< "2: To check out a video. " << endl
<< "3: To check in a video." << endl
<< "4: To check whether a particular video is in stock" << endl
<< "5: To print only the titles of all the videos." << endl
<< "6: To print a list of all the videos." << endl
<< "7: To exit" << endl;
} //end displayMenu
int main()
{
videoListType videoList;
int choice;
char ch;
string title;
ifstream infile;
infile.open("videoDat.txt");//open input file
if(!infile)
{
cout << "The input file does not exist. "
<< "The program terminates!!!" << endl;
return -1;
}
//create the video list
createVideoList(infile, videoList);
infile.close();
//show the menu
displayMenu();
cout << "Enter your choice: ";
cin >> choice; //get the request
cin.get(ch);
cout << endl;
while(choice != 7)
{
switch(choice)
{
case 1:
cout << "Enter the title: ";
getline(cin, title);
cout << endl;
if(videoList.videoSearch(title))
cout << "The store cares "<< title << endl;
break;
case 2:
cout << "Enter the title: " ;
getline(cin, title);
cout << endl;
if(videoList.videoSearch(title))
{
if(videoList.isVideoAvailable(title))
{
videoList.videoCheckOut(title);
cout << "Enjoy your movie: " << title << endl;
}
else
cout << "Currently " << title << "is out of stock. " << endl;
}
else
cout << "The store does not carry " << title << endl;
break;
case 3:
cout << "Enter the title: ";
getline(cin, title);
cout << endl;
if(videoList.videoSearch(title))
{
videoList.videoCheckIn(title);
cout << "Thanks for returning " << title << endl;
}
else
cout << "The store does not carry " << title << endl;
break;
case 4:
cout << "Enter the title: ";
getline(cin, title);
cout << endl;
if(videoList.videoSearch(title))
{
if(videoList.isVideoAvailable(title))
cout << title<< " is currently in stock. " << endl;
else
cout << title << " is currently out of stock. " << endl;
}
else
cout << "The store does not carry " << title << endl;
break;
case 5:
videoList.videoPrintTitle();
break;
case 6:
videoList.print();
break;
default:
cout << "Invalid selection. " << endl;
} //end switch
displayMenu(); //display menu
cout << "Enter your choice: ";
cin >> choice; //get the next request
cin.get(ch);
cout << endl;
}//end while
return 0;
}//end main

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