Hi. Can anyone give me some pointer on how to apply many textures on the same surface? I mean, right now, if i have a 2D square and i want to apply 2 different texture on the square, i will have to divide it into 2 parts, and apply it individually to the 2 part. So i had to actually render 2 quads, apply texture to those 2 quads to make up my square. Hence i was wondering if there are other ways around this problem?

# OpenGL Textures Applying

Page 1 of 1## 3 Replies - 817 Views - Last Post: 13 January 2011 - 06:08 PM

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**Replies To:** OpenGL Textures Applying

### #2

## Re: OpenGL Textures Applying

Posted 13 January 2011 - 10:06 AM

Why can't you have a texture whose dimensions are a power of two and apply that to the quad?

### #4

## Re: OpenGL Textures Applying

Posted 13 January 2011 - 06:08 PM

Tom9729, on 13 January 2011 - 04:34 PM, said:

You can use the ARB_multitexture extension to bind several textures simultaneously. I think this is what you are asking?

There is a powerpoint with more information here. You could of course also do this with shaders.

There is a powerpoint with more information here. You could of course also do this with shaders.

Yes yes exactly what i'm asking about. Thanks alot. I'll take alook at the link

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