So far I have this :
package gridworld;
import info.gridworld.actor.ActorWorld;
import info.gridworld.actor.Bug;
import info.gridworld.actor.Rock;
/**
*
* @author Mihir
*/
public class TunnelBug extends Bug {
public void act(){
if (canMove())
move();
else
turn();
}
}
This is what I have so far. I do know that we have use Location but don't know how to implement it.
This post has been edited by macosxnerd101: 11 April 2011 - 01:07 PM
Reason for edit:: Added code tags and moved to GridWorld

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