cout << glGetString(GL_VERSION);
And the output is:
2.1.0 - Build 220.127.116.112
I am half shocked as how it would be obvious that Microsoft would support DirectX 11 and not much OpenGL. So my request/problem is: How can I upgrade my OpenGL development version so that I may use 3/3.1/4?
Also, when I'm using glGenBuffers(), MVC++ says it's not a function, but I imported the gl/glu headers (along with glfw), and the docs say it's available in OpenGL 1.5+.
This post has been edited by heyoman1: 21 April 2011 - 10:29 AM