It's been 2 years since I posted details for a game I was working on here at DIC. I had to stop because of a new job and responsibilities. Here was the project. Battle for Kursk
I did manage to complete three other computer games since then (one is not posted yet). Other Games They were smaller projects.
I've spent some time working on a chatbot and decided that parsing grammar is not something I really enjoy at the moment. I thought I would take on a long-term game programming project this year...something to waste time on.
I must admit I've worked on only 3 long-term projects that did not finish. So this will be my 4th attempt (at a different game). They failed in the past because of a new job, team members couldn't remain committed, or life got in the way.
Goals for 2011
1. Expand my knowledge of C++ by incorporating more efficient techniques into my existing framework.
2. Review and implement DX techniques.
3. Incorporate 3D sound.
4. Build a game that I really want...one I've thought about for some time.
Game Overview: Game is a 2D top-down military strategy game. Player directs activities of military assets such as big guns, tanks, rocket launchers, helicopters, aircraft, radar units, factories, etc. for the purpose of defending his/her rebel base and to defeat government forces protecting the dictators primary center of military operations.
I'll prepare a spec soon. In the meantime I'm sketching details in an old fashioned paper notebook.
Language: C++ game engine (home made), VB/VBA for an editor as required.
IDE: Visual Studio 2005
Partical Effects: TBD
That's about it. I'm glad to be back. As before, feel free to provide feedback, comments, criticism, etc.
This post has been edited by chuckb: 13 May 2011 - 08:53 PM