Java Gaming Challenge

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89 Replies - 86118 Views - Last Post: 29 August 2014 - 03:40 PM

#16 RevTorA  Icon User is offline

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Re: Java Gaming Challenge

Posted 24 May 2011 - 09:53 AM

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#17 anonymous26  Icon User is offline

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Re: Java Gaming Challenge

Posted 24 May 2011 - 10:50 AM

View PostDogstopper, on 14 May 2011 - 09:23 PM, said:

Many in the gaming industry say that Java cannot be used for gaming because it is not close enough to the hardware, it is slow, and a number of other things. Well, it is farther away from the hardware than say, C++, but its Graphics libraries ARE capable enough to build games with. In addition, the OOP constructs that Java forces you to use exhibit good programming style, which is extremely beneficial in large programs like games.

The reasons are a lot more than this, but I won't hijack the thread. ;)
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#18 stayscrisp  Icon User is offline

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Re: Java Gaming Challenge

Posted 26 May 2011 - 02:07 AM

Has anyone tried Java SDL? I think I will attempt this using that :)
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#19 ishkabible  Icon User is offline

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Re: Java Gaming Challenge

Posted 26 May 2011 - 05:10 PM

im just using awt and swing, i had some trouble with audio yesterday but i got it worked out today. so far everything is running well :)
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#20 Dogstopper  Icon User is offline

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Re: Java Gaming Challenge

Posted 26 May 2011 - 07:14 PM

View Poststayscrisp, on 26 May 2011 - 05:07 AM, said:

Has anyone tried Java SDL? I think I will attempt this using that :)


No I haven't. It will be great to see it put into use. Also, thanks to everyone for competing! Looks like I'll need to talk about getting a prize attached to the the winner, since we have enough participants.
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#21 exiles.prx  Icon User is offline

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Re: Java Gaming Challenge

Posted 27 May 2011 - 04:38 PM

challenge?!?! ....hmmmm... I like challenges, so count me in.
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#22 Ntwiles  Icon User is offline

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Re: Java Gaming Challenge

Posted 27 May 2011 - 06:35 PM

Just to be safe, am I allowed to request someone from the site to help me with creating art for my game?
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#23 ishkabible  Icon User is offline

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Re: Java Gaming Challenge

Posted 28 May 2011 - 11:35 AM

i think that should be allowed so long as the artist gets credit as well ;)
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#24 Dogstopper  Icon User is offline

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Re: Java Gaming Challenge

Posted 28 May 2011 - 12:37 PM

View PostNtwiles, on 27 May 2011 - 09:35 PM, said:

Just to be safe, am I allowed to request someone from the site to help me with creating art for my game?


Sure but the artwork probably will have little effect on the overall score. But, if youre going to make a good game, might as well.
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#25 nick2price  Icon User is offline

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Re: Java Gaming Challenge

Posted 28 May 2011 - 01:50 PM

Unfortunately, I am a bit to busy completing my final disertation of my masters at university, so I wont have time to participate in this. But being a huge java fan, my project is based around the java language. Its not a game as such, its more like a virtual environment (very similar to Second Life). Users will be able to sign up and log in from anyway (so it will be completely networked). When signing up, or at any time during interaction, users will provide their login details to many sites like facebook, twitter, etc. They can also provide thier login details to different email servers like outlook, hotmail. Then, within the virtual world, users will be able to transport to say social media world, and access all their social media sites within one location. The idea is that by logging into my system, users can access anything else without logging into them seperately. I list it as using social worlds to access social media. Users can also interact with each other and hold conversations etc (so it is not a single user app).

As you can see, I dont aim that high with my projects :rolleyes2: You dont even want to know how many libraries it is using, including common ones like JMonkeyEngine. The reason I am mentioning this is because although it wont be complete in time for this challenge (wont be completed till september), I would be happy to share the code with this community after. I am not interested in making money from it, rather use it as a tool to teach others. Furthermore, I would love to be critisised by people on here as to better ways things could have been done, so I myself can improve.

Will keep you updated on the progress and good luck everyone on this challenge.
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#26 Dogstopper  Icon User is offline

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Re: Java Gaming Challenge

Posted 28 May 2011 - 02:06 PM

That sounds great! When it's further along, you should host it on an open source site like GitHub or Google Code. Then post in the Share a Project forum. Thanks for sharing! It sounds great!
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#27 NeoTifa  Icon User is offline

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Re: Java Gaming Challenge

Posted 28 May 2011 - 02:15 PM

Why the short deadline? I'll just be getting out of school. :(
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#28 nick2price  Icon User is offline

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Re: Java Gaming Challenge

Posted 28 May 2011 - 02:34 PM

I agree with Neo. I think this will turn out much better if you make it a summer holiday project, rather than people do it in schooltime.
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#29 NeoTifa  Icon User is offline

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Re: Java Gaming Challenge

Posted 29 May 2011 - 08:57 AM

Also, who said Java can't be used to make good games? Minecraft and Runescape, helloooooo?
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#30 Dogstopper  Icon User is offline

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Re: Java Gaming Challenge

Posted 29 May 2011 - 09:10 AM

My school starts on August 22, so I have to have to have them done by then. I can certainly extend the deadline to the end of July though if that will help. Does August 3rd work?
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