A friend of mine and myself have wanted to become game developers for a long time. Make our own (two-man) indie company, and program our own games. Lately, we've been looking at the possibility of pursuing this dream. However, we have absolutely no knowledge of any area of the developing process (programming, graphics etc.), and our only expertice is what years of gaming have given us; knowledge about how a game should be (feel, presentation, story and so forth). In other words, we're at the very bottom of the learning curve.
We've been checking the internet and read the tutorials on this site, and while we've gotten a few ideas of how to start off, we're still not certain which of the many paths we should choose. So we've decided to ask you, the experienced ones, what tips you can give us. What do you need to make a game? What do you need to learn?
Make no mistake, we both know the considerable amount of work that is ahead of us should we embark upon this quest. But we are young, and more than willing to put hundreds of hours, years, into first learning, then making a game. We know that we're looking at an enormous pile of effort to get to where we want to be, but we are ready for it. We are prepared to do what it takes.
So what tips can you give us? We know that we can attend special schools, but lets leave that out for now.
We don't really know how to formulate the best question, but perhaps one of you could be so kind as to give us a possible list of what we should focus on learning, and in what order?
For example: Python + Vim ---> C++ ---> SDL ---> DirectX. If you also use a game engine, like Ogre3D, can you make a game with experience in these areas? Where do we begin, and with what?
Sorry for the wall of text, guys, but thank you for reading it and helping us. It is very much appreciated

New Topic/Question
Reply




MultiQuote







|