11 Replies - 1490 Views - Last Post: 03 June 2011 - 05:19 PM

#1 travmank  Icon User is offline

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XNA 2D fighter File Size Limit QUESTION

Posted 29 May 2011 - 12:09 PM

Hello!

I am new. I just had a question regarding XNA Gamestudio 4.0

What are the file size limits for a 2D fighter?

In theory, If I created one what would be approximately the maximum amount of characters I could create?


THANK YOU VERY MUCH!!!!!
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#2 stayscrisp  Icon User is offline

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Re: XNA 2D fighter File Size Limit QUESTION

Posted 29 May 2011 - 12:29 PM

Moved to XNA, you should get better help in there.
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#3 travmank  Icon User is offline

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Re: XNA 2D fighter File Size Limit QUESTION

Posted 29 May 2011 - 12:47 PM

oh thanks!
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#4 bonyjoe  Icon User is offline

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Re: XNA 2D fighter File Size Limit QUESTION

Posted 29 May 2011 - 01:08 PM

There are no file size limits, no character limits either.

The only limits come when you want to release it on xbox live at which point any game over 60mb must be at a higher pricepoint than games under 60mb. (I think it's 60mb, may be a different number)
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#5 DivideByZero  Icon User is offline

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Re: XNA 2D fighter File Size Limit QUESTION

Posted 30 May 2011 - 10:30 AM

The only limit is your creativity.



























And 512mb of ram if you plan to release it on xbox :)
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#6 travmank  Icon User is offline

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Re: XNA 2D fighter File Size Limit QUESTION

Posted 30 May 2011 - 07:39 PM

oh okay great, but what is the 512 MB of RAM thing? I plan to release on XBOX not Phones.

This post has been edited by travmank: 30 May 2011 - 07:41 PM

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#7 lesPaul456  Icon User is offline

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Re: XNA 2D fighter File Size Limit QUESTION

Posted 30 May 2011 - 08:54 PM

Quote

The largest space available on a memory unit is 52 MB so any saved games must not exceed that size. The maximum size of an XNA Framework project on an Xbox 360 console is 2 GB so the entire game, including support files (level data, sound, and so on), must not exceed that size.


Read more here.
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#8 Kilorn  Icon User is offline

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Re: XNA 2D fighter File Size Limit QUESTION

Posted 31 May 2011 - 05:26 AM

You'll also want to keep in mind that GPU's have a limit to the size of image files they can handle. Every card I've looked into lately can handle image files up to 2048x2048 pixels. Most of the newer cards can handle 4096x4096 pixels. Older cards usually can only handle up to 1024x1024 pixels. I've seen some cards, including the ATI 4850 in my desktop at home that can handle 9kx9k+. I can't say for sure that the GPU inside the XBox can handle because I've never tried to push it and find out, but if you're planning on having MASSIVE sprite sheets for 2d animations, you may want to divide them up over multiple files.
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#9 lesPaul456  Icon User is offline

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Re: XNA 2D fighter File Size Limit QUESTION

Posted 31 May 2011 - 06:51 AM

According to MSDN the maximum texture size supported by Xbox 360 is 8192x8192.
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#10 Kilorn  Icon User is offline

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Re: XNA 2D fighter File Size Limit QUESTION

Posted 31 May 2011 - 07:00 AM

That's really surprising. I guess massive sprite sheets aren't going to be an issue at all if you've got that much room to play with.
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#11 lesPaul456  Icon User is offline

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Re: XNA 2D fighter File Size Limit QUESTION

Posted 31 May 2011 - 07:28 AM

Yeah, I was a little surprised as well.
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#12 travmank  Icon User is offline

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Re: XNA 2D fighter File Size Limit QUESTION

Posted 03 June 2011 - 05:19 PM

ok thanks everyone!
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