My attempt is to create an ASCII RPG in VB.net (an actual RPG, interaction with NPC's, story, levels) but with roguelike elements (dungeon generation, turn-by-turn play)
This is my first time attempting to write one of these, so it's a learning experience as I go.

You can find the source code to test out on my Codeplex Page, I will continue to post updates here as I accomplish them.
WARNING: You might get errors about logging onto a Team foundation server, just ignore them, it's because I use one.
Current Accomplishments:
Reading of map file (essentially a csv) into a 2D array for static map display (towns). (06/07/2011)
Tile system (Creation of new tiles, collision based on tile properties) (06/08/2011)
Basic Entity class (Create a player or NPC with their own name, x, y , symbol) (06/08/2011)
Basic Command System (open doors, close doors, etc) (06/09/2011)
Simple Message Buffer (06/09/2011)
Tile system (Creation of new tiles, collision based on tile properties) (06/08/2011)
Basic Entity class (Create a player or NPC with their own name, x, y , symbol) (06/08/2011)
Basic Command System (open doors, close doors, etc) (06/09/2011)
Simple Message Buffer (06/09/2011)
Next Up:
HUD (Heads up display)
Creation of a basic town map (right now just an empty square with a room)
Creation of an NPC and in the future, interaction with them
Expanding entity class to have stats (hp, mp, etc)
Save/Load Procedure
Adding new tiles
Creation of a basic town map (right now just an empty square with a room)
Creation of an NPC and in the future, interaction with them
Expanding entity class to have stats (hp, mp, etc)
Save/Load Procedure
Adding new tiles
If you do build it, I do not have the controls documented yet, here they are:
UPARROW, DOWNARROW, LEFTARROW, RIGHTARROW : Move around
'o' - Open a door (it will scan the four cardinal directions around you for a '+' closed door or '/' open door
Any feedback and help on the projected would be greatly appreciated!
This post has been edited by hlx: 09 June 2011 - 07:16 PM

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