**Calculus**

- macosxnerd101: A Calculus Primer Part I- Introduction to Derivatives
- macosxnerd101: A Calculus Primer Part II- Applications of Derivatives
- macosxnerd101: A Calculus Primer Part III- Newton-Raphson Method, Theorems, and Continuity
- macosxnerd101: A Calculus Primer Part IV- Introduction to Integrals
- macosxnerd101: A Calculus Primer Part V- Techniques for Integration
- macosxnerd101: A Calculus Primer Part VI- Parametric and Polar Equations
- macosxnerd101: A Calculus Primer Part VII- Applications of Integrals
- macosxnerd101: A Calculus Primer Part VIII- Taylor Series
- macosxnerd101: Putting Math Into the Context of Game Programming (Part I)
- macosxnerd101: Putting Math Into the Context of Game Programming Part II- 2D Gravity
- macosxnerd101: Putting Math Into the Context of Game Programming Part III- 3D Gravity

**Number Theory, Cryptography, Computational Complexity Theory**

- pbl: Secret Code I- Caesar Cipher
- pbl: Secrete Code II- Vigenere Square
- pbl: Secret Code III- Playfair Code
- pbl: Secret Code IV- The ADFGVC Code
- pbl: Secret Code V- The Computer Era
- pbl: Secret Code VI- The XOR Operator
- pbl: Secret Code VII- Prime Numbers
- pbl: Secret Code VIII- Quadruple XOR
- pbl: Secret Code IX- Exchanging Keys
- KYA: Determining Big-O Notation
- KYA: Determining Big-O Notation Part II
- macosxnerd101: Statistically Validate the Big-O of Your Algorithm
- macosxnerd101: Introduction to Modular Arithmetic and the Euclidean Algorithm
- macosxnerd101: Chinese Remainder Theorem Tutorial
- macosxnerd101: RSA Encryption Tutorial
- macosxnerd101: Introduction to Proofs- Induction and Big-O
- macosxnerd101: Introduction to Computational Complexity

**Graph Theory**

- macosxnerd101: Data Structures: Dijkstra's Algorithm
- macosxnerd101: Data Structures: Kruskal's Algorithm Tutorial
- macosxnerd101: Data Structures: A Look at Hamiltonian Circuits
- macosxnerd101: Data Structures- Introduction to Graph Theory (Types of Graphs)
- macosxnerd101: Data Structures- Graph Theory and Coloring
- macosxnerd101: Data Structures- AVL Tree Tutorial
- macosxnerd101: Data Structures: Graph Theory- Representing Graphs
- macosxnerd101: Data Structures: Graph Theory- Introduction to Trees
- macosxnerd101: Data Structures: Graph Theory- Ford Fulkerson
- macosxnerd101: Data Structures: Graph Theory- Bipartite Matching
- macosxnerd101: Data Structures: Graph Theory- Hungarian Algorithm
- macosxnerd101: Algebraic Graph Theory: Vertex and Edge Spaces

**Combinatorics**

- macosxnerd101: Solving Linear, Homogeneous Recurrences (and Differential Equations)
- macosxnerd101: A Look at the Knapsack Problem With Generating Functions

**Newtonian Mechanics**

- macosxnerd101: Putting Math In the Context of Game Programming Part IV- 1D Collisions
- macosxnerd101: Putting Math In the Context of Game Programming Part V- 2D Collisions

**Statistics**

- modi123_1 (provided link): Green Tea Press Stats Book for the IT Community

**Matrices and Linear Algebra**

- modi123_1 (provided link): Math Primer Series: Matrices I: Introduction and Basics Operations
- BetaWar: Bezier Curves Part 1
- macosxnerd101: Linear Algebra Primer: Part 1- Vector Spaces
- macosxnerd101: Linear Algebra Primer: Part 2- Linear Independence and Matroids
- macosxnerd101: Linear Algebra Primer: Part 3- Basis, Span, and Dimension
- macosxnerd101: Linear Algebra Primer: Part 4- Functions
- macosxnerd101: Linear Algebra Primer: Part 5- Linear Transformations
- macosxnerd101: Linear Algebra Primer: Part 6- Rank Nullity Theorem
- macosxnerd101: Linear Algebra Primer: Part 7- Intro to Eigentheory
- macosxnerd101: Linear Algebra Primer: Part 8- Determinants and Dynamical Systems

This post has been edited by **macosxnerd101**: 08 September 2013 - 02:43 PM