A good "get your feet under you" article!
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But let’s face it. Android’s multiple devices and form factors make it feel like designing for it is an uphill battle. And its cryptic documentation is hardly a starting point for designing and producing great apps. Surf the Web for resources on Android design and you’ll find little there to guide you.
If all this feels discouraging (and if it’s the reason you’re not designing apps for Android), you’re not alone. Fortunately, Android is beginning to address the issues with multiple devices and screen sizes, and device makers are slowly arriving at standards that will eventually reduce complexity.
This article will help designers become familiar with what they need to know to get started with Android and to deliver the right assets to the development team. The topics we’ll cover are:
If all this feels discouraging (and if it’s the reason you’re not designing apps for Android), you’re not alone. Fortunately, Android is beginning to address the issues with multiple devices and screen sizes, and device makers are slowly arriving at standards that will eventually reduce complexity.
This article will help designers become familiar with what they need to know to get started with Android and to deliver the right assets to the development team. The topics we’ll cover are:

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