39 Replies - 4722 Views - Last Post: 22 August 2011 - 05:39 AM
#1
Third XNA Game Programming Contest - All about tiles!
Posted 12 July 2011 - 11:06 AM

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Challenge:
All about tiles!
Description:
This is another open challenge to build a game that uses tiles. There are many different types of games that use tiles, early RPGs being the most well known. Platform games are another genre that use tiles as well as strategy games.
Requirements:
The only requirement for this game is that you use tiles in the game to keep it open. If you are unfamiliar with tile engines you can read up on them in my blog here at Dream In Code or you can look through my tutorials on XNA Game Programming Adventures.
Scoring:
I will not take points off of a project for artwork or lack thereof. This is a programming challenge, not an art challenge. I’m looking for game play over assets. A game that is fun to play and doesn't have the best art will score higher than a game that doesn't play well and looks good. You’ve completed the challenge and have a chance to win Gold, Silver or Bronze.
There will be no prizes for these challenges other than bragging rights and the knowledge you gain while taking part. The challenge begins now! Gather your resources and begin writing your games! You have until August 9th to get submissions in. Anything submitted after August 9th will not be accepted.
You do not have submit your source code, but you can if you wish. Just use Visual Studio, or Visual C#, to create an installer. I will accept XNA 3.x or XNA 4.0 games. My computer does support the HiDef profile for XNA 4.0 so you are free to use that.
Good luck!
Replies To: Third XNA Game Programming Contest - All about tiles!
#2
Re: Third XNA Game Programming Contest - All about tiles!
Posted 12 July 2011 - 11:29 AM
So I may be able to submit something for this one
#3
Re: Third XNA Game Programming Contest - All about tiles!
Posted 12 July 2011 - 12:00 PM
#4
Re: Third XNA Game Programming Contest - All about tiles!
Posted 12 July 2011 - 01:57 PM
#5
Re: Third XNA Game Programming Contest - All about tiles!
Posted 12 July 2011 - 03:07 PM
#6
Re: Third XNA Game Programming Contest - All about tiles!
Posted 15 July 2011 - 01:31 PM
#7
Re: Third XNA Game Programming Contest - All about tiles!
Posted 18 July 2011 - 04:44 AM
#8
Re: Third XNA Game Programming Contest - All about tiles!
Posted 20 July 2011 - 12:21 PM
#9
Re: Third XNA Game Programming Contest - All about tiles!
Posted 21 July 2011 - 10:03 PM
#10
Re: Third XNA Game Programming Contest - All about tiles!
Posted 22 July 2011 - 06:34 AM
#11
Re: Third XNA Game Programming Contest - All about tiles!
Posted 26 July 2011 - 05:52 AM
#12
Re: Third XNA Game Programming Contest - All about tiles!
Posted 26 July 2011 - 06:04 AM
#13
Re: Third XNA Game Programming Contest - All about tiles!
Posted 26 July 2011 - 11:32 AM
I also did a bit of work adding lighting but it seems to be having a weird effect with the tiles, though it may just be the normals I have used.
#14
Re: Third XNA Game Programming Contest - All about tiles!
Posted 26 July 2011 - 12:31 PM
#15
Re: Third XNA Game Programming Contest - All about tiles!
Posted 27 July 2011 - 11:37 PM
SixOfEleven, on 26 July 2011 - 08:52 AM, said:
When you put it like that, I wish I would have took the time to come up with something a bit more original.
Anyway, as for the game-play I'm just about to start work on the battle system, which is more of an FF-Tactics style(though severely simplified, if that) kind of thing then the usual turn based rpg battle structure. Correctly re-routing a character if the most direct path towards the slot they're trying to move to is blocked by any type of wall or other collision point is slowing me down though.
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