I've posted here a few weeks ago about an idea i was hammering. I've refined it and removed some unnecessary features as it wasn't really needed.
I'm a last year computer science student and this idea is for my graduation project.
It is about a new programming language for games. It will be written in C++.
This new language is a DSL. this means that it will contain features specific to games only. Screen, Texture, Sound, and Model will be data types just like int, float, and double in other languages.
The main focus will be on two things:
1- Easy to learn: I intend to have a learning curve of maximum one week. It will be very easy for starting programmers to develop good games with it.
2- Fast: this language will not be translated to executable files, but will be translated into C++ using OpenGL library for drawing, and then calling MingW compiler to build the executable.
I know many people were dreaming about this idea. But all the existing languages didn't really focus on easy to learn rather that fast. I want to create THE BEGINNERS LANGUAGE for games.
I've tested many aspects and an initial design and was ready to start this project. but an experienced friend of mine asked me this one question:
Me: none that I heard of..
Me: I don't know. how can I find out?
Him: post on online forums and ask more experienced programmers.
And here I'm. Really need your comments.