33 Replies - 5543 Views - Last Post: 18 August 2011 - 07:01 PM
#16
Re: Programming beginner, which language should I learn?
Posted 16 August 2011 - 08:22 AM
#17
Re: Programming beginner, which language should I learn?
Posted 16 August 2011 - 12:36 PM
#18
Re: Programming beginner, which language should I learn?
Posted 16 August 2011 - 04:23 PM
TheBudgie, on 16 August 2011 - 06:32 AM, said:
look at the one i posted. and c++ without fear is a great book, i hear.
Butchdean, on 16 August 2011 - 06:32 AM, said:
i never use them because i hate them. but its still an option.
#19
Re: Programming beginner, which language should I learn?
Posted 17 August 2011 - 06:18 AM
http://www.gamefroms...-developer.aspx
This post has been edited by DivideByZero: 17 August 2011 - 08:24 AM
#20
Re: Programming beginner, which language should I learn?
Posted 17 August 2011 - 06:33 AM
#21
Re: Programming beginner, which language should I learn?
Posted 17 August 2011 - 06:44 AM
It's with C++ using SDL for the UI (apparently SDL is the easiest to use and most widely used engine for graphics, sound, user input etc.)
You need to have had some experience in C++, but I've found that since following the tutorials my code has improved a lot.
#22
Re: Programming beginner, which language should I learn?
Posted 17 August 2011 - 12:06 PM
DivideByZero, on 17 August 2011 - 02:18 PM, said:
http://www.gamefroms...-developer.aspx
That is a very good read, but he says
Quote
Then he says
Quote
Which makes it 'not like any other form of programming', because of the high failure rate for people to get their first game written.
#23
Re: Programming beginner, which language should I learn?
Posted 17 August 2011 - 03:33 PM
ButchDean, on 17 August 2011 - 12:06 PM, said:
DivideByZero, on 17 August 2011 - 02:18 PM, said:
http://www.gamefroms...-developer.aspx
That is a very good read, but he says
Quote
Then he says
Quote
Which makes it 'not like any other form of programming', because of the high failure rate for people to get their first game written.
Except of course when you consider that many (most?) people start programming with a game project!
#24
Re: Programming beginner, which language should I learn?
Posted 17 August 2011 - 03:41 PM
#25
Re: Programming beginner, which language should I learn?
Posted 17 August 2011 - 07:49 PM
Yes.
#26
Re: Programming beginner, which language should I learn?
Posted 17 August 2011 - 08:27 PM
TheBudgie, on 17 August 2011 - 03:41 PM, said:
i love that language. simple, and if you dont get something you can always ask. heres some free e-books to get you started.
http://www.straw-dog...oks-legal-free/
and i think it would be better to use python 2.7 since most books i have found are written for python 2.
#27
Re: Programming beginner, which language should I learn?
Posted 18 August 2011 - 03:05 PM
#28
Re: Programming beginner, which language should I learn?
Posted 18 August 2011 - 03:12 PM
Serapth, on 17 August 2011 - 11:33 PM, said:
ButchDean, on 17 August 2011 - 12:06 PM, said:
DivideByZero, on 17 August 2011 - 02:18 PM, said:
http://www.gamefroms...-developer.aspx
That is a very good read, but he says
Quote
Then he says
Quote
Which makes it 'not like any other form of programming', because of the high failure rate for people to get their first game written.
Except of course when you consider that many (most?) people start programming with a game project!
Really?
#29
Re: Programming beginner, which language should I learn?
Posted 18 August 2011 - 03:20 PM
Now, back to the OPs original question, if you are comfortable with Java, understand Java, and can write Java code well, don't go swapping languages. Stick with Java. You can write games with Java. Java is huge for mobile games for example.
#30
Re: Programming beginner, which language should I learn?
Posted 18 August 2011 - 03:40 PM
SixOfEleven, on 18 August 2011 - 03:20 PM, said:
Now, back to the OPs original question, if you are comfortable with Java, understand Java, and can write Java code well, don't go swapping languages. Stick with Java. You can write games with Java. Java is huge for mobile games for example.
The biggest problem with Java is options... there are just too damned many of them. If you go the Java route, find someone you trust and ask them what to use, otherwise you can quickly get overwhelmed by the choices, many of which are really really really bad. Eventually a handful of technologies bubble their way to the top and become the defacto choice, but on the way you can be force to wade through a lot of crap.
Fortunately that seems to have happened for the most part. Swing seems to be the dominant UI, Eclipse is the dominate IDE ( although I would recommend NetBeans to a beginner ), while Slick is hands down the dominant 2D api. jMonkey seems to be the engine of choice.
My most recent experience using Java was for Android development and let me say, I got bit in the backside more than a few dozen times by the IDE ( Eclipse ) going stupid on me. Creating problems that would stymie a new developer ( and caused me more than a bit of concern until I just started eclipse.exe --clean everytime I encountered any oddity ).
This post has been edited by Serapth: 18 August 2011 - 03:42 PM
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