78 Replies - 9580 Views - Last Post: 22 October 2011 - 03:03 PM
#46
Re: Forth XNA Game Programming Challenge - Tower Defence
Posted 26 August 2011 - 01:56 PM
#47
Re: Forth XNA Game Programming Challenge - Tower Defence
Posted 26 August 2011 - 02:46 PM
Gatalsky, on 26 August 2011 - 08:29 AM, said:
You will find it much easier to run a 2D XNA project on a netbook than an openGL project. My netbook handles it fine, yet when I tried to create a simple OpenGL window it would have a fit.
#48
Re: Forth XNA Game Programming Challenge - Tower Defence
Posted 26 August 2011 - 03:03 PM
#49
Re: Forth XNA Game Programming Challenge - Tower Defence
Posted 26 August 2011 - 03:52 PM
SixOfEleven, on 26 August 2011 - 03:03 PM, said:
Yeah but you don't need HiDef to create a simple 2d tower defence game, can't imagine anyone will need HiDef for what they have planned really.
#50
Re: Forth XNA Game Programming Challenge - Tower Defence
Posted 26 August 2011 - 07:00 PM
#51
Re: Forth XNA Game Programming Challenge - Tower Defence
Posted 27 August 2011 - 02:06 AM
bonyjoe, on 26 August 2011 - 03:52 PM, said:
SixOfEleven, on 26 August 2011 - 03:03 PM, said:
Yeah but you don't need HiDef to create a simple 2d tower defence game, can't imagine anyone will need HiDef for what they have planned really.
On my netbook I can't even make XNA project in Visual Studio. It doesn't support it at all.
#52
Re: Forth XNA Game Programming Challenge - Tower Defence
Posted 27 August 2011 - 04:25 AM
As for the topic, I am hopping to enter this comp, although optimistic (never made a full game using XNA) if I win could we nominate a charity or even choose to put it towards another future competition?
#53
Re: Forth XNA Game Programming Challenge - Tower Defence
Posted 27 August 2011 - 05:43 AM
racidon, on 27 August 2011 - 04:25 AM, said:
Yeah it's a pretty cool game, was made by the developers that are helping valve on the new Counter Strike.
Gonna start my entry now, hopefully get a lot done in the long weekend and don't get distracted by tf2 too much
#54
Re: Forth XNA Game Programming Challenge - Tower Defence
Posted 27 August 2011 - 06:49 AM
bonyjoe, on 27 August 2011 - 05:43 AM, said:
racidon, on 27 August 2011 - 04:25 AM, said:
Yeah it's a pretty cool game, was made by the developers that are helping valve on the new Counter Strike.
Gonna start my entry now, hopefully get a lot done in the long weekend and don't get distracted by tf2 too much
I've started already; when SixOfEleven mentioned it on XNA GPA.
If you or anyone is interested in what I've done for the "settings" here is all the current related code.
The XML Handler was written by SixOfEleven and the use of XML was inspired by SixOfEleven, I most likely won't have my end result as XML files as it could be quite a load but for a small game it may not, I wouldn't know, I've only ever handled binary files.
But XML is a good thing to start with as you can guarantee all the values are entered correctly and makes adding or taking fields from an object much faster.
Input Settings Data
Video Settings Data
Audio Settings Data
Settings Manager
Settings Form Code
Settings Form Designer Code
Form Methods
XMLHandler
#55
Re: Forth XNA Game Programming Challenge - Tower Defence
Posted 27 August 2011 - 01:06 PM
Gatalsky, on 27 August 2011 - 05:06 AM, said:
bonyjoe, on 26 August 2011 - 03:52 PM, said:
SixOfEleven, on 26 August 2011 - 03:03 PM, said:
Yeah but you don't need HiDef to create a simple 2d tower defence game, can't imagine anyone will need HiDef for what they have planned really.
On my netbook I can't even make XNA project in Visual Studio. It doesn't support it at all.
I wasn't getting that you needed HiDef for the game just that some portable computers don't have the shader requirements for XNA period. Unfortunately this is an XNA challenge so that will exclude some people from the competition.
#56
Re: Forth XNA Game Programming Challenge - Tower Defence
Posted 08 September 2011 - 03:24 PM
*edit*
As promised here are a couple screen shots from my game, Defender of the Crown. They are of the main menu and the game play screen. I never got the art done for the towers so there are place holders for that.

#57
Re: Forth XNA Game Programming Challenge - Tower Defence
Posted 08 September 2011 - 11:00 PM
Mine would have been a cross between a defence game and a shoot-em up as I have a tower with a user controlled gun turret that can shoot enemy units that attack in waves, I can also add my own AI controlled units, smaller turrets, tanks and soldiers. The title is Moon Base V, so it's set in the future on the moon.
Edit: Not sure why but this post didn't update the thread's notification to "new post" on the forum view and still displays SixOfEleven's previous post as the latest. Anyone know why not?
This post has been edited by ShadowsEdge19: 09 September 2011 - 05:56 AM
#58
Re: Forth XNA Game Programming Challenge - Tower Defence
Posted 09 September 2011 - 09:48 PM
#59
Re: Forth XNA Game Programming Challenge - Tower Defence
Posted 13 September 2011 - 06:06 AM
But I decided to go with a side scrolling TD, if you've never heard of one of these check out "Plants Vs Zombies"
I included a screenshot of what I've got so far.
I have added a few other things since I've taken this screenshot such as random spawning for monsters.
The following works so far:
Towers shoot with reload time.
Bullets do damage to monsters on collision.
Monsters die when they run out of health.
Monsters can Run/Walk/Attack.
Monsters do damage to towers when they reach them.
Towers turn into Rubble (RU) when they are destroyed.
Bullets are destroyed when colliding with monsters or going off screen.
I took the screen management I created in my previous TD game thus the reason I got such a working example so fast. I'm aiming to put in scoring and life interacting when I'm at TAFE tomorrow.
Hope to see progress of others too
Attached image(s)
#60
Re: Forth XNA Game Programming Challenge - Tower Defence
Posted 21 September 2011 - 04:38 AM
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