When I got the source code I compiled it with some edited 32-bit images, however the game wouldn't render them correctly and only accepted 8-bit images
What I want to do is load 32-bit (or up) images and use them without getting bad color;
Is what I have
Is what I get (walls with less dots is the first 16x16 piece, the mashed up wall was edited later)Art.java: http://pastebin.com/3D33aKUf
Bitmap.java: http://pastebin.com/89tSgzPP
I hope someone can help me about it because I really want to have new textures

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