Any help would be appreciated most of the code is inside the main .fla which is below, other code is inside the bug.as, tongue.as e.t.c. e.t.c. So if you want to look at the other .as just let me know otherwise here is the main. Thanks Again.
The array is handling the collision detection, and determining the outcome, and scoring is after that.
//import information import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.KeyboardEvent; import flash.events.Event; import flash.utils.Timer; import flash.ui.Keyboard; import flash.media.Sound; import flash.media.SoundChannel; import flash.media.SoundTransform; import flash.media.SoundMixer; //create level and score variables var level:int = 0; var score:int = 0; //instantiate background graphic var bground:Background = new Background(); addChild(bground); var scoreStaticText:ScoreStaticText = new ScoreStaticText(); scoreStaticText.x = 82.50; scoreStaticText.y = 555.50; addChild(scoreStaticText); var scoreDynText:ScoreDynText = new ScoreDynText(); scoreDynText.x = 206.00; scoreDynText.y = 555.50; addChild(scoreDynText); //begin playing level theme, set it to loop, and lower the volume to a level that isn't deafening var levelTheme:LevelTheme; var levelThemeChannel:SoundChannel; levelTheme = new LevelTheme(); levelThemeChannel = levelTheme.play(0, int.MAX_VALUE); var themeTransform:SoundTransform = new SoundTransform(); themeTransform.volume = 0.03; levelThemeChannel.soundTransform=themeTransform; //instantiate Hopper's body var hopperBody:HopperBody = new HopperBody(); addChild(hopperBody); //function to keep the head oriented toward the mouse stage.addEventListener(MouseEvent.MOUSE_MOVE, lookAtMouse); function lookAtMouse(event:MouseEvent):void { //find out mouse coordinates to find out the angle var cy:Number = mouseY - hopperBody.y; var cx:Number = mouseX - hopperBody.x; //find out the angle var Radians:Number = Math.atan2(cy,cx); //convert to degrees to rotate var Degrees:Number = Radians * 180 / Math.PI; //rotate if (mouseY<251){ hopperBody.rotation = Degrees+90; } } //initialize variables for the bug class var bugType:int = 0; var bugRand:int; var bugTimer:Timer; var bugArray:Array =[]; //timer to send bugs across the screen bugTimer = new Timer(2000); bugTimer.addEventListener("timer", sendBug); bugTimer.start(); var j:int = 0; function sendBug(e:Event){ if (level <= 4){ bugArray[j] = new Bug(); bugRand = Math.random()*4+1; if (bugRand ==1){ j++; bugArray[j] = new Bug(); stage.addChild(bugArray[j]); bugType = bugRand; } if (bugRand == 2){ j++; bugArray[j] = new Bug2(); stage.addChild(bugArray[j]); bugType = bugRand; } if (bugRand == 3){ j++; bugArray[j] = new Bug3(); stage.addChild(bugArray[j]); bugType = bugRand; } if (bugRand == 4){ j++; bugArray[j] = new Bug4(); stage.addChild(bugArray[j]); bugType = bugRand; } } } var _isStageClicked:Boolean; addEventListener(Event.ENTER_FRAME, onEnter); stage.addEventListener(MouseEvent.CLICK, onclick); function onEnter(event:Event):void{ if (mouseY<335){ if (_isStageClicked){ addTongue(); } } } function onclick(event:Event):void{ _isStageClicked = true; } function addTongue():void{ _isStageClicked = false; var tongue:Tongue = new Tongue(); addChild(tongue); for (var i:int = 0; i < bugArray.length; i++){ if (tongue.hitTestObject(bugArray[i])){ var whipHit:WhipHit; var whipHitChannel:SoundChannel; whipHit = new WhipHit(); whipHitChannel = whipHit.play(); var whipHitTransform:SoundTransform = new SoundTransform(); whipHitTransform.volume = 0.08; whipHitChannel.soundTransform=whipHitTransform; if (bugType == 1){ score = score + 150; stage.removeChild(bugArray[i]); } else if (bugType == 2){ score = score + 100; stage.removeChild(bugArray[i]); } else if (bugType == 3){ score = score + 50; stage.removeChild(bugArray[i]); } else if (bugType == 4){ score = score - 100; stage.removeChild(bugArray[i]); } } else if (bugArray.x>=900){ stage.removeChild(bugArray[i]); } } } addEventListener(Event.ENTER_FRAME, level2Change); function level2Change(event:Event):void { if ((score >= 100)&&(score < 200)){ level = 2; trace("level" + level); removeEventListener(Event.ENTER_FRAME, level2Change); } } addEventListener(Event.ENTER_FRAME, level3Change); function level3Change(event:Event):void { if ((score >= 200)&&(score < 400)){ level = 3; trace("level" + level); removeEventListener(Event.ENTER_FRAME, level3Change); } } addEventListener(Event.ENTER_FRAME, level4Change); function level4Change(event:Event):void { if ((score >= 400)&&(score < 800)){ level = 4; trace("level" + level); removeEventListener(Event.ENTER_FRAME, level4Change); } } addEventListener(Event.ENTER_FRAME, level5Change); function level5Change(event:Event):void { if (score >= 800){ level = 5; SoundMixer.stopAll(); var levelFiveLoader:Loader = new Loader(); var levelFiveRequest:URLRequest = new URLRequest("LevelFive.swf"); levelFiveLoader.load(levelFiveRequest); addChild(levelFiveLoader); removeEventListener(Event.ENTER_FRAME, level5Change); } } /* Move with Keyboard Arrows Allows the specified symbol instance to be moved with the keyboard arrows. */ //stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_PressKeyToMove); //function fl_PressKeyToMove(event:KeyboardEvent):void //{ //var speed = 10; //switch (event.keyCode) //{ //case Keyboard.LEFT: //{ //hopperBody.x -= speed; //break; //} //case Keyboard.RIGHT: //{ //hopperBody.x += speed; //break; //} //} //limitPadBorderWidth(hopperBody); //} //function limitPadBorderWidth(object:MovieClip) { //var objectHalfWidth:uint=object.width/2; //if (object.x+objectHalfWidth>600){ //object.x=600-objectHalfWidth; //} //else if (object.x-objectHalfWidth<232) { //object.x=232+objectHalfWidth; //} //}