I am wondering what language the game uncharted waters was programmed in? and how difficult it would be to recreate the game?
just curious.
9 Replies - 671 Views - Last Post: 26 October 2011 - 08:40 PM
#1
Interested in the programming of old nintendo game Uncharted waters
Posted 12 October 2011 - 06:08 PM
Replies To: Interested in the programming of old nintendo game Uncharted waters
#2
Re: Interested in the programming of old nintendo game Uncharted waters
Posted 12 October 2011 - 06:11 PM
#3
Re: Interested in the programming of old nintendo game Uncharted waters
Posted 13 October 2011 - 05:08 AM
Whenever you want to find out about the development detail for a game always try "<insert game name> postmortem", so for your example Google "uncharted waters postmortem".
#4
Re: Interested in the programming of old nintendo game Uncharted waters
Posted 13 October 2011 - 06:07 AM
You could just recreate the game using more recent tools, it is the better option in my opinion. Unless you really want to use the original language, to which I say good luck!
Also nbasic isn't a language is it? it's an interpreter.
Also nbasic isn't a language is it? it's an interpreter.
#5
Re: Interested in the programming of old nintendo game Uncharted waters
Posted 13 October 2011 - 12:05 PM
Thank you all very much for your posts, i dont know if i am going to try to recreate the game, i am not that good of a coder. but it might be fun to learn.
#6
Re: Interested in the programming of old nintendo game Uncharted waters
Posted 13 October 2011 - 04:14 PM
Most NES games were programming in a form of Assembly (I forgot the designation). They needed to be in low level code because of the processing constraints of the NES. So unless you enjoy Assembly, and know it, programming NES games is extremely difficult for a newbie to learn. I suggest just recreating them with more modern graphics libraries and languages. Even with more advanced tools, making full games is difficult.
#7
Re: Interested in the programming of old nintendo game Uncharted waters
Posted 13 October 2011 - 04:34 PM
It would of been done in NASM or nBasic.
NASM = nes assembly
Pluse the way that the hardware works in a Nintendo is different than a PC. If I remember right, some of the counters in the Nintendo auto increment.
I would try asking the guys at NESDEV NES DEV for an example on how the Nintendo system works and how games are programmed for it.
NASM = nes assembly
Pluse the way that the hardware works in a Nintendo is different than a PC. If I remember right, some of the counters in the Nintendo auto increment.
I would try asking the guys at NESDEV NES DEV for an example on how the Nintendo system works and how games are programmed for it.
#8
Re: Interested in the programming of old nintendo game Uncharted waters
Posted 13 October 2011 - 06:39 PM
cool, i would love to know how it is done, i really want to make a game with very simple graphics, like textures.
#9
Re: Interested in the programming of old nintendo game Uncharted waters
Posted 14 October 2011 - 01:13 AM
Textures! In a NES game!
*faints*
*faints*
#10
Re: Interested in the programming of old nintendo game Uncharted waters
Posted 26 October 2011 - 08:40 PM
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