An interesting look on how a team of people can go from nothing to idea to game in less than two days. I think the brain storming is crucial to read - how to make a game around a condensed nugget versus something giant and with out definition.
What's your excuse for not making a game?
Why would one coding team drive itself to the edge of exhaustion to create a fully fledged video game—one featuring badgers—in the course of a single weekend? Why would 20? We sent our man in Australia to a 48 hour "game jam" to find out, and he came back with an amazing 24,000 word answer. If reading this piece doesn't make you want to whip out a laptop and do something creative, you may be dead inside. Here, then, is part one of our three part epic, covering the game jam's first evening; parts two and three will follow over the next two days.