I have two programs that I want to start. One followed by the other. Each program that is started will have it's own extensions to it. The first program is a 3D voice client. The second is a game executable. For the voice client (Mumble), I would like to add the following to the .exe so that it connects it to a specific server upon running. The game (Project Reality, a mod for BF2)executable will run and will log in the player with their username and password that is inputted (is that a word?) by the user.
We figured it out in batch, but it is different for each operating system and not every person have their mumble and game installed onto drive C.
!WARNING! THIS IS BATCH.
@echo off start "" "C:\Program Files (x86)\PR Mumble\pr_mumble.exe" mumble://YOURNICK@mumble.realitymod.com:64739/?version=1.2.0 -m "E:\Games\BF2\mods\pr\pr.exe" +restart +playerName YOURLOGIN +playerPassword YOURPASS taskkill /IM pr_mumble.exe /F exit
The code isn't mine. Someone else who is working with my wrote it, so that's why it's in batch.
So, here is the timeline I am trying to create:
1. Run Project_Reality+Mumble.exe
2. Ask user for username and password
3. Pass username and password into the Project Reality as YOURLOGIN and YOURPASS
4. Since the Mumble extension is fine as stated above, nothing needs to happen before it runs
5. Run Project_Reality.exe
But there are some catches. Since not everyone is using Windows 7 64 bit and has Project Reality and Mumble installed in their Program Files (x86) folder, the code has to be flexible. Either it has to
1. Detect where Mumble and Project Reality are installed..normal program files, x86, on Z drive, or ? drive
2. Ask the user to point the Project_Reality+Mumble.exe to both the Project Reality and Mumble .exe's
I'm not sure how it could detect where both programs are installed, but I believe that asking the user where they are would be the easiest, as you could just pass the values of the directories above the executables into the PR+Mumble.exe.
The only reason why I care at all about doing this is to save our gaming community. Most of the hardcore Project Reality players use this Mumble program which makes the gaming experience absolutely amazing and immerse by providing a 3D voice client on the battlefield. I can hear people on my left on my left side of my headphones and people farther away get quieter. It makes communication extremely easy and liquid. But if we get the people that don't use mumble to basically be forced to use it in our next release, we figure that we'll have a lot more people stick with the mod.
Give me some advice. If it isn't possible in C++, is there another language I could use?
But if you guys are interested in the mod, please feel free to visit www.realitymod.com and sign up for an account. BF2 is only $10 in the United States and your computer needn't be that good! Personally, this is the best gaming experience I have ever had, as the mod focuses entirely on teamwork and enforces reality. Some of our servers run with over 180 players on one map. Map sizes can be anywhere from 1 km x 1 km to 4 km x 4 km. The mod has been in development since 2005.
I'll link you guys some awesome gameplay videos also.
http://www.youtube.c...h?v=vXjl0SXckHg (this one has me as the Apache gunner!)
http://188.40.93.170/tct.html
http://www.youtube.c...h?v=qvWXZhcjkxo
http://www.youtube.c...h?v=2ang_UxL7is
http://www.youtube.c...h?v=ix3e0_iuITs (Mumble

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