dy = 0 + velocity * timeValue - (1 / 2) * RATE_OF_ACCELERATION * (Math.pow(timeValue, 2));Edited: Added the line where it occurs to avoid confusion and sound less smug. :\
This post has been edited by Sheph: 07 December 2011 - 06:11 PM




Posted 07 December 2011 - 06:02 PM
dy = 0 + velocity * timeValue - (1 / 2) * RATE_OF_ACCELERATION * (Math.pow(timeValue, 2));Edited: Added the line where it occurs to avoid confusion and sound less smug. :\
This post has been edited by Sheph: 07 December 2011 - 06:11 PM
Posted 07 December 2011 - 06:08 PM
Posted 07 December 2011 - 06:24 PM
Posted 07 December 2011 - 06:32 PM
dy = 0 + velocity * timeValue - (1 / 2) * RATE_OF_ACCELERATION * (Math.pow(timeValue, 2)); //simplified dy = 1 * timeValue - ( 0 * -9.8 * Math.pow(timeValue,2) ); // this last part equates to 0. dy = timeValue; // same as your x.
This post has been edited by Sheph: 07 December 2011 - 06:34 PM
Posted 07 December 2011 - 06:36 PM
(1D / 2D)?
Posted 07 December 2011 - 06:45 PM
Posted 07 December 2011 - 07:00 PM
This post has been edited by Mylo: 07 December 2011 - 07:01 PM
Posted 07 December 2011 - 08:46 PM
y0 + yVelocity*t + (g/2)*t^2 where g = -9.8 m/s^2, derived is: yVelocity + g*t Then you have to reflect the value across the x-axis (-y) -(yVelocity + g*t)This is your new yVelocity. Your new y0 is where you set the ball. Then the formula recalculates the rest for you.
This post has been edited by Sheph: 07 December 2011 - 08:48 PM
Posted 07 December 2011 - 09:10 PM
Posted 08 December 2011 - 02:31 AM
This post has been edited by janne_panne: 09 December 2011 - 01:56 AM
Posted 08 December 2011 - 10:32 AM
Posted 08 December 2011 - 11:15 AM
Posted 08 December 2011 - 11:37 AM
Posted 08 December 2011 - 11:48 AM
This post has been edited by Curtis Rutland: 08 December 2011 - 12:22 PM
Reason for edit:: added spoiler
Posted 08 December 2011 - 06:40 PM
The_Programmer-, on 08 December 2011 - 01:37 PM, said:
