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#1 carnivroar  Icon User is offline

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Textbook for physics programming

Posted 12 December 2011 - 12:52 PM

Can anyone recommend me a textbook that teaches you how to write simple physics models? I would like to take everything I learned this year in physics 1 and create a program for it since I'm also a comp sci major.

This is the best one I found so far but I'm not sure if it's exactly what I need.

http://www.amazon.co...ntt_at_ep_dpt_1

Any others?

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#2 Aphex19  Icon User is offline

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Re: Textbook for physics programming

Posted 13 December 2011 - 01:38 PM

I have a book called "Physics for Game Developers" by David M. Bourg. It gives code examples in C/C++ and seems pretty good, although, I've not read that much of it yet.
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#3 carnivroar  Icon User is offline

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Re: Textbook for physics programming

Posted 13 December 2011 - 06:48 PM

View PostAphex19, on 13 December 2011 - 01:38 PM, said:

I have a book called "Physics for Game Developers" by David M. Bourg. It gives code examples in C/C++ and seems pretty good, although, I've not read that much of it yet.


Looks good, I think I'm gonna buy it. Worth having a look at before I get something more advanced/expensive.

I assume it doesn't actually teach you C++ right?

This post has been edited by carnivroar: 13 December 2011 - 06:48 PM

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#4 RodgerB  Icon User is offline

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Re: Textbook for physics programming

Posted 17 December 2011 - 10:07 PM

Physics for Game Programmers - Palmer (2005), is a fantastic choice from what I've skimmed through for simple physics models. I studied kinematics this year also alongside some engineering mathematics and found it to be quite accessible.

If you're looking to get hardcore though, Game Physics - Eberly (2003) is a very mathematically focused book.
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#5 carnivroar  Icon User is offline

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Re: Textbook for physics programming

Posted 18 December 2011 - 07:47 PM

View PostRodgerB, on 17 December 2011 - 10:07 PM, said:

Physics for Game Programmers - Palmer (2005), is a fantastic choice from what I've skimmed through for simple physics models. I studied kinematics this year also alongside some engineering mathematics and found it to be quite accessible.

If you're looking to get hardcore though, Game Physics - Eberly (2003) is a very mathematically focused book.


Hmmm that first one looks good, too. A bit more expansive than the other mentioned by the poster above. I can't decide. :dontgetit: I really want the one in my first post but $50+ is a big commitment.

This post has been edited by carnivroar: 18 December 2011 - 07:49 PM

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#6 DimitriV  Icon User is offline

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Re: Textbook for physics programming

Posted 18 December 2011 - 07:52 PM

http://physics.about...roguniverse.htm
http://my.safaribook...s/9781584503309

I am not QUITE sure if these are the books you are after (I have a limited background in this sort of programming) but I guess it is worth a look :)!
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#7 carnivroar  Icon User is offline

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Re: Textbook for physics programming

Posted 18 December 2011 - 07:57 PM

View PostjimmyBo, on 18 December 2011 - 07:52 PM, said:

http://physics.about...roguniverse.htm
http://my.safaribook...s/9781584503309

I am not QUITE sure if these are the books you are after (I have a limited background in this sort of programming) but I guess it is worth a look :)!


Lol the first one is a popular science kind of book. Not really programming. :balloon:
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#8 DimitriV  Icon User is offline

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Re: Textbook for physics programming

Posted 18 December 2011 - 08:14 PM

Told ya that I wasn't quite sure :)
Sorry about that man!
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#9 carnivroar  Icon User is offline

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Re: Textbook for physics programming

Posted 18 December 2011 - 08:32 PM

View PostjimmyBo, on 18 December 2011 - 08:14 PM, said:

Told ya that I wasn't quite sure :)
Sorry about that man!

Nah - thank you anyways. I guess I've looked through all possible books there are in the subject, now it's only a matter of deciding which ones fit my goals: learn C++ while practicing first year physics by creating animations.
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#10 anonymous26  Icon User is offline

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Re: Textbook for physics programming

Posted 19 December 2011 - 05:30 PM

My personal preference is Game Physics Engine Development. It's detailed and clear. :)
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#11 carnivroar  Icon User is offline

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Re: Textbook for physics programming

Posted 20 December 2011 - 11:19 PM

Found this while doing my homework

http://www.surendran.../AngMom/AM.html

that's the type of thing I want to be able to make!
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#12 carnivroar  Icon User is offline

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Re: Textbook for physics programming

Posted 22 December 2011 - 03:35 PM

"Grant Palmer has been a scientific programmer for almost 20 years as an employee of or a contractor to the NASA Ames Research Center in Moffett Field, California. Grant’s primarily develops computer programs that simulate the physical environment experienced by a spacecraft entering a planetary atmosphere."

I think I will go for the Palmer one.

This post has been edited by carnivroar: 22 December 2011 - 03:37 PM

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#13 Aphex19  Icon User is offline

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Re: Textbook for physics programming

Posted 22 December 2011 - 09:57 PM

View Postcarnivroar, on 13 December 2011 - 07:48 PM, said:

I assume it doesn't actually teach you C++ right?


No. It just provides example code demonstrating the concepts being taught.

This post has been edited by Aphex19: 22 December 2011 - 09:57 PM

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