The game itself wont be too big as it has been over 10 years since I wrote any kind of game. It will be a sort of RPG with random item generation, spells and leveling involved.
55 Replies - 16884 Views - Last Post: 07 March 2012 - 08:12 PM
#16
Re: Game Programming Challenge 1 - EVIL!
Posted 20 December 2011 - 12:03 PM
I want to submit an entry to this. I have not decided on what language/framework to use yet though
. If I pick XNA, i will submit it to the other contest.
The game itself wont be too big as it has been over 10 years since I wrote any kind of game. It will be a sort of RPG with random item generation, spells and leveling involved.
The game itself wont be too big as it has been over 10 years since I wrote any kind of game. It will be a sort of RPG with random item generation, spells and leveling involved.
#17
Re: Game Programming Challenge 1 - EVIL!
Posted 21 December 2011 - 04:02 PM
I've been working on a Galaga-clone using SFML in C++, so I might submit this as my first "published" game. You were very generous with the deadline, I assume you want professional games ^.^
#18
Re: Game Programming Challenge 1 - EVIL!
Posted 22 December 2011 - 01:39 AM
Time for an update to my game. I am still working text based but have a map in which the player walks around with NPCs randomly created that also move around (randomly, nothing clever). I now need to make them take the present back if they see the player stealing one!
EDIT:
Here is a screeny!
EDIT:
Here is a screeny!
This post has been edited by Shane Hudson: 22 December 2011 - 04:55 AM
#19
Re: Game Programming Challenge 1 - EVIL!
Posted 22 December 2011 - 11:43 AM
A new level of hilarity to this... I am getting the graphics shored up, right? Gotta look all slick and fancy devil for the judge'n-man. At my disposal is: inkscape, Paint.NET, and MSWORD. Oddly enough - not too shabby... though I had to throw in a few filters so it's not quite so shameful to people walking behind me.
Oh, it's all in vB.NET... because I can.
Oh, it's all in vB.NET... because I can.
#20
Re: Game Programming Challenge 1 - EVIL!
Posted 04 January 2012 - 11:58 AM
How's everyone doing with this? Mine might not be polished, but damn if I can find the few hours to get the rails done.
Any one have any teaser images?
Any one have any teaser images?
#21
Re: Game Programming Challenge 1 - EVIL!
Posted 04 January 2012 - 12:15 PM
I think mine shall probably be left as seen in the screenshot.
#22
Re: Game Programming Challenge 1 - EVIL!
Posted 11 January 2012 - 01:15 PM
I just got done rewriting my bastard movement system... I considered this approach when I first started but the committee balked and threw it back in my face.
Just a few things left..
-- board image
-- map paths
-- help write up
-- random starting locations
-- random ah.. other-two-things-I-won't-mention locations.
-- maybe a score board.. who knows.
Just a few things left..
-- board image
-- map paths
-- help write up
-- random starting locations
-- random ah.. other-two-things-I-won't-mention locations.
-- maybe a score board.. who knows.
#24
Re: Game Programming Challenge 1 - EVIL!
Posted 12 January 2012 - 07:38 PM
Okay.. screw this.. this game will be done tonight.. I am tired of tinkering with it.. high scores be damned.
- end game display
- random locations
- write up.
- end game display
- random locations
- write up.
#27
Re: Game Programming Challenge 1 - EVIL!
Posted 12 January 2012 - 07:56 PM
Nope.. no stinky xna fingers here.. just pure ol' winforms.
#28
Re: Game Programming Challenge 1 - EVIL!
Posted 12 January 2012 - 07:57 PM
Aw come on. Come to the dark side.
#29
Re: Game Programming Challenge 1 - EVIL!
Posted 12 January 2012 - 08:00 PM
Ha.. I would but that would require slowing down the heaving behemoth that is my creativity... and relearning the xnas.
#30
Re: Game Programming Challenge 1 - EVIL!
Posted 12 January 2012 - 09:05 PM
Well that took an entire episode of Zoltar but I am done.. now a quick write up and I'll drop some fun.
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