The idea of this program is to scan all files for the client side of the game and compare them to the files uploaded by the server admin. Any file that is changed would be downloaded ect ect until the game is up to date.
PS. The reason I am trying Delphi instead of VB or C# is because I would like to inter-grade the auto patcher into the game client which is already written in Delphi 7
[Fatal Error] Unit1.pas(9): Unit IdFTPListParseBase was compiled with a different version of IdContainers.TIdObjectList

I am sure whatever the problem is here is common sense to a Delphi programmer. There are quite a few difference from this language to the languages I know.
BTW this is not my school project LMAO. I am currently doing 3D programming in school, and I am a Game Software Development major.
Thank you.

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